Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: COOP Maps (Victory issue)
COOP Maps (Victory issue)
Aug 15 2016, 3:58 pm
By: JCarrill0  

Aug 19 2016, 3:53 am Pr0nogo Post #21



Must not be an actual fix then, maybe my co-op maps always had that bug as well. Glad to see you've actually fixed it, though.




Aug 19 2016, 2:18 pm Roy Post #22

An artist's depiction of an Extended Unit Death

Quote from Pr0nogo
just put the victory condition into one trigger and make it owned by both players instead of a force, as far as I can tell this still works fine. I might be wrong though
Just as an FYI, there is no functional difference between having a trigger owned by a force and having it owned by all the players within the force: SC will treat it the same.




Aug 19 2016, 8:21 pm JCarrill0 Post #23

BattleTag: JCarrill0#1742

Quote from Pr0nogo
Must not be an actual fix then, maybe my co-op maps always had that bug as well. Glad to see you've actually fixed it, though.
For the record, I did try your trigger before I ever posted this thread since you had the first coop that I had seen.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
Please log in to shout.


Members Online: Roy, KrayZee, jjf28