Staredit Network > Forums > Portal News > Topic: Happy Thanksgiving 2015 from SEN!
Happy Thanksgiving 2015 from SEN!
Nov 26 2015, 5:41 pm
By: Roy  

Nov 26 2015, 5:41 pm Roy Post #1

An artist's depiction of an Extended Unit Death

Happy Thanksgiving to all our members on behalf of the staff here at SEN.
We hope you all have a safe and wonderful binge in celebration of the harvest.

You know, a lot of people ask me, "Hey Roy, how do you draw these turkeys? Are you naturally gifted in drawing?" The answer is, in fact, no! Anyone with a little ambition and a lot of practice can make a wonderful turkey drawing. Allow me to show you in this quick tutorial.

Here's the secret: you can use your hand to help shape your turkey! Place your non-dominant hand on a flat surface, like on a table or desk, as shown below:

Next, using your other hand, begin drawing a turkey on the back of the hand. A turkey shape should come together naturally:

Simple, isn't it? Now that you have your turkey drawn on your hand, take a picture and load it into your favorite expensive image editing application. Remove all the background outside of the turkey you just drew:

Now comes the fun part! Color in the feathers of your turkey. You can use any realistic colors to have it come out looking nice. I chose pure yellow, hot pink, sky blue, and mystery red. When you're done, it should look like this:

The final touches are all you need now. Draw a beautiful wing on the center, an eye (looking in front of the turkey for realism), a beak, a gizzard, and the legs and feet. Remember that turkeys skip leg day, so don't draw the legs too thick, or it won't look realistic.

And there you have it! These amazing turkeys are incredibly simple to make, and yet they look so recognizable. Impress your friends with your artistic skills.

We accidentally left the Thanksgiving topic open in 2008, and chaos ensued. However, we here at SEN are not ones to learn from our mistakes, so we're going to leave this topic open for discussion. Feel free to share your Thanksgiving plans, or show us the amazing turkeys you've drawn!

Post has been edited 1 time(s), last time on Nov 26 2015, 10:25 pm by Roy.

Nov 27 2015, 12:33 am Lanthanide Post #2

That's not "hot pink". This is hot pink:

It's on wikipedia, so it must be true.


Nov 27 2015, 12:42 am Roy Post #3

An artist's depiction of an Extended Unit Death

Quote from Lanthanide
That's not "hot pink". This is hot pink:

It's on wikipedia, so it must be true.
Hmm, interesting. I suppose we'll need a color expert to verify the pure yellow, sky blue, and mystery red colors as well.

I implore you to include hot pink on your turkey, if you choose to make one.

Nov 27 2015, 4:41 am Mini Moose 2707 Post #4

Ghost turkey is 3 sp00ky 5 me. :fear: :fear: :fear: :rip:

Nov 27 2015, 3:51 pm JCarrill0 Post #5

BattleTag: JCarrill0#1742

very nice Roy!

Nov 27 2015, 7:21 pm Apos Post #6

I order you to forgive yourself!

That's some fine turkey work.

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[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
[07:05 pm]
Lanthanide -- Broflamingo
Broflamingo shouted: Lanthanide The sound in SC2 is not as hard hitting as the sound in SC1. SC2 sounds are muted or quiet, maybe just my opinion but i think it dovetails with how the game feels. SC2 marine shots sound so quiet and puny for example.
yeah, this happened in Diablo 3 as well. All the general sound effects, especially for spells and the like, are muted and barely stand out from the background noise and battle sounds. I really don't know why blizzards sound engineers take this route
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