Staredit Network > Forums > SC1 Map Showcase > Topic: Shark Attack!
Shark Attack!
Sep 3 2014, 3:47 am
By: BloodyZombie117  

Sep 3 2014, 3:47 am BloodyZombie117 Post #1

I have no idea what to put here... So I guess I'll just put this here.


Alright, let's get down to business.

Quote
7 Players, first to 1500 points wins the title of... Alright, there is no title... You just win. Sounds easy enough, right?
HOW TO PLAY

Quote
You control a Wraith. Your goal is to run up to the dark-aqua units and "eat" them. You cannot attack other players, just the computer ones that are flying around.
To "eat:" you will need to cloak your Wraith. The hotkey is C.

It's a 64 x 64 map on Jungle Tileset... Although I only use the Water tiles. Different units fly around the map, and they are worth points. Observers are just there for water effects.

Have fun my fellow SENers... Hopefully this is fun enough for Map Night!
Download the map here!


Screenshots


Post has been edited 3 time(s), last time on Oct 8 2014, 3:16 am by BloodyZombie117.




Sep 3 2014, 4:12 am BloodyZombie117 Post #2

I have no idea what to put here... So I guess I'll just put this here.

Wait, before anyone plays it... There's a bug for P2-7 that makes it so they constantly attack...
All triggers are identical to P1... I don't understand.

Edit:
All EUD's are basically detecting the energy of the wraith owned by the player.
When below 100, it's supposed to trigger the attack, afterwards the attack ends.
P1 is the only one it works perfectly for... P2-7 are constantly cycling the trigger.

Post has been edited 2 time(s), last time on Sep 3 2014, 4:39 am by BloodyZombie117.




Sep 3 2014, 5:13 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

If you describe the trigger in more detail people are better able to help you.




Sep 3 2014, 9:49 am Roy Post #4

An artist's depiction of an Extended Unit Death

It's more than likely an indexing issue: you aren't detecting Players 2-7 correctly, whether this is because you calculated the indexes wrong (if you used EUDGen, this isn't the problem), or the indexes are changing when the game starts. If you have a player not in the game, their units never get placed, so all indexes after any of their units get shifted down. What's probably happening is that you're testing when Player 1 isn't in the game, so his/her Wraith isn't getting placed, which throws off all of the indexes for the other Wraiths. (Also, if you're using doodad units, keep in mind that they get bumped to the beginning of the unit index list.)

Have all the units initially owned by a computer player, and at the start of the game, give them to the correct players. This should fix any indexing issues you have.




Sep 3 2014, 1:34 pm BloodyZombie117 Post #5

I have no idea what to put here... So I guess I'll just put this here.

Quote from NudeRaider
If you describe the trigger in more detail people are better able to help you.

The problem is that EUD's aren't exactly easy to interpret on this site... If I would've messed up the EUD, that could've been the problem and nobody could've helped me there... But everything was identical to P1 trigger wise, but his was the only trigger to function properly. (I have it fixed now)

Quote from Roy
It's more than likely an indexing issue: you aren't detecting Players 2-7 correctly, whether this is because you calculated the indexes wrong (if you used EUDGen, this isn't the problem), or the indexes are changing when the game starts. If you have a player not in the game, their units never get placed, so all indexes after any of their units get shifted down. What's probably happening is that you're testing when Player 1 isn't in the game, so his/her Wraith isn't getting placed, which throws off all of the indexes for the other Wraiths. (Also, if you're using doodad units, keep in mind that they get bumped to the beginning of the unit index list.)

Have all the units initially owned by a computer player, and at the start of the game, give them to the correct players. This should fix any indexing issues you have.

I never took this into account. With your help, the map is fixed and playable! Thank you!




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[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:35 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
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ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
[01:34 pm]
ninokaw193 -- RioGrand is a reputed name in manufacturing high- quality Criket Bats https://www.riogrand.in
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m.0.n.3.y -- Maybe because it's an EUD map?
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