Staredit Network > Forums > SC1 Mapping Tools > Topic: Space terrain crashes SCMD2
Space terrain crashes SCMD2
Apr 26 2014, 1:09 pm
By: Dungeon-Master  

Apr 26 2014, 1:09 pm Dungeon-Master Post #1



On space tileset, using Isometrical Space crashes the editor with the popup "Somethign bad happened, would you like to save a diagnostic file?" With "Triggedit" as the window's title.

Using Null tiles in other tilesets, or space tiles on the space tileset doesn't do any wrong, it's literally only the isometrical brush that crashes it.

I'm at a complete loss, thanks in advance for any help provided.



None.

Apr 26 2014, 3:30 pm Roy Post #2

An artist's depiction of an Extended Unit Death

There was a bug in one of the versions of SCMDraft for this, but it should be fixed in the latest version. Get the latest version here: http://www.staredit.net/topic/8307/

If the latest version is causing problems, you can download an older version here: http://stormcoast-fortress.net/cntt/software/scmdraft/download/




Apr 26 2014, 5:43 pm Dungeon-Master Post #3



Quote from Roy
There was a bug in one of the versions of SCMDraft for this, but it should be fixed in the latest version. Get the latest version here: http://www.staredit.net/topic/8307/

If the latest version is causing problems, you can download an older version here: http://stormcoast-fortress.net/cntt/software/scmdraft/download/

Thanks a lot, newer version works wonders!



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[08:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[08:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[08:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[08:51 pm]
sraw531 -- similar to how people farm scarabs.
[08:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[08:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[08:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[08:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
[07:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
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