Staredit Network > Forums > SC1 Mapping Tools > Topic: Space terrain crashes SCMD2
Space terrain crashes SCMD2
Apr 26 2014, 1:09 pm
By: Dungeon-Master  

Apr 26 2014, 1:09 pm Dungeon-Master Post #1



On space tileset, using Isometrical Space crashes the editor with the popup "Somethign bad happened, would you like to save a diagnostic file?" With "Triggedit" as the window's title.

Using Null tiles in other tilesets, or space tiles on the space tileset doesn't do any wrong, it's literally only the isometrical brush that crashes it.

I'm at a complete loss, thanks in advance for any help provided.



None.

Apr 26 2014, 3:30 pm Roy Post #2

An artist's depiction of an Extended Unit Death

There was a bug in one of the versions of SCMDraft for this, but it should be fixed in the latest version. Get the latest version here: http://www.staredit.net/topic/8307/

If the latest version is causing problems, you can download an older version here: http://stormcoast-fortress.net/cntt/software/scmdraft/download/




Apr 26 2014, 5:43 pm Dungeon-Master Post #3



Quote from Roy
There was a bug in one of the versions of SCMDraft for this, but it should be fixed in the latest version. Get the latest version here: http://www.staredit.net/topic/8307/

If the latest version is causing problems, you can download an older version here: http://stormcoast-fortress.net/cntt/software/scmdraft/download/

Thanks a lot, newer version works wonders!



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[05:27 pm]
martosss -- If you can give me a solution that would fill P1 I'd appreciate it :)
[05:26 pm]
martosss -- So the game fills first the force with most open slots, then alternates ... I saw it in melee maps too - there all players are in the same force and even though the mode is top vs bottom, those 2 new forces are generic and joining players are filling the lobby from top to bottom because it's the same force. I've seen other maps where they Alternate and I assume that's because there the map had 2 forces
[05:25 pm]
martosss -- oops, can't write new lines .. oh well ... force1 : P1, force 2: P2, P3, P4, P5, P6, P7 ... force 3: CPU P8 and P2-6 gets filled first
[05:24 pm]
martosss -- no, jjf, my current setup is force1
[04:00 pm]
jjf28 -- I believe slots fill according to ascending player number, so if the observer is player 1, they'll land in that slot first, if the observer was player 8, they'll land in that slot last
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martosss -- Hey folks, a quick question ... when people enter a map lobby, can you force them to go in a particular force first? I have a map where there is 1 player, 6 spectators and 1 computer. The players always enter and go to the observer section first. I want them to first go to the player slot if it's free. Is that possible?
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