Staredit Network > Forums > SC1 Mapping Tools > Topic: SCM Draft 2 Errors at profile login
SCM Draft 2 Errors at profile login
Apr 24 2014, 9:59 am
By: DoS(Alpha)  

Apr 24 2014, 9:59 am DoS(Alpha) Post #1



Hello, My SCM Draft seems to be going a little crazy. it seems to be trying to load boodat.mpq and the like from "Starforge" i tried removing starforge and scm and reinstalling SCM but it still persists on going to search in the starforge folder. any assistance would be lovely, thank you.



None.

Apr 24 2014, 12:48 pm Roy Post #2

An artist's depiction of an Extended Unit Death

You can change where SCMDraft loads the mpq files by clicking on "Edit" for the profile. These are the default settings:

%SCPATH%stardat.mpq
%SCPATH%broodat.mpq
%SCPATH%patch_rt.mpq

If your SC Path is screwed up, you can set it in this window.




Apr 24 2014, 7:36 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://maged.lordaeron.org/scInstallPath.php creates a registry file that fixes your path.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[08:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[08:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[08:51 pm]
sraw531 -- similar to how people farm scarabs.
[08:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[08:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[08:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[08:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
[07:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
Please log in to shout.


Members Online: Roy, martosss, pokemoniarz447889, jjf28, MTiger156