Staredit Network > Forums > SC2 General Discussion > Topic: Best beginner VIDEO tutorials
Best beginner VIDEO tutorials
Oct 22 2013, 3:54 pm
By: ClansAreForGays  

Oct 22 2013, 3:54 pm ClansAreForGays Post #1

I'm going to learn SC2 map making.

I learn best via video tutorials. Searching for them usually gives broken/dead links, and the ones that do work are from 2010 and very outdated.

I just want to get started on the right foot! My plan is the make a few test maps following tutorials, and then maybe work on a unique RTS I can't let rot in my brain any longer.

Oct 22 2013, 11:40 pm Roy Post #2

An artist's depiction of an Extended Unit Death

I don't think there are any new video tutorials for beginners. You can maybe find a few videos on new features in the editor, but new features aren't something you really need to focus on when you're just getting started.

Have you seen this YouTube channel? The videos are old, but they aren't outdated; some of them cover basic mechanics that you could build an entire game off of.

If you mean very beginner stuff, this video may help (but it may more insult your intelligence):

The Data Editor is probably the most complicated section of the editor; if you're familiar with Warcraft III's editor, everything except the Data Editor should be intuitive to you. I don't know of any particularly good videos covering much on the Data Editor, but this series explains the changes as he goes through the process (the next part of the video is linked in the description). It goes over creating new abilities, which isn't anything crazy, but serves as a good starting ground for the Data Editor.

If you start to feel overwhelmed, I would stray from the Data Editor at first and focus more on triggers. Of course, I'm biased because I love triggers and how powerful SC2's triggers can be. The first link in this post has quite a few videos around triggers that are worth a look, but my guess is that you'll pick up on them from your SC1 trigger knowledge.

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[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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