It utilizes Health Orbs (represented by Crystals) used to recover health.
Health is represented by vespene gas so I could subtract or add health AT WILL!
I want to cap the health so you can't go above limit, but it's not working.
Is there something wrong with the triggers?
The idea is that an unused player (Player 9) has 50 gas, which is the highest health I want the player (Player 1) to go.
To test if Player 1 went over the limit, I check if Player 1 has the most gas in the game. If so, I set Player 1's gas to 50.
Health Orbs work by getting an SCV and moving it to a location in another platform (which is the inventory). When it is moved there, it will add 10 gas to the player.
Trigger
Players
Conditions
Actions
Trigger
Players
Conditions
Actions
Thank you for reading this longer than necessary description.
None.