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I can't get Stasis Field to cast with any degree of reliability.
It seems you have to get the arbiter to be attacked but even then it doesn't fire half the time.
The Arbiter is set to enemy with the thing it is stasising.
I have tried using ORDER commands to no avail.
The health of the unit being stasised is 837 (hydralisk).
Energy is at 100% with stasis cost set to 1.
Both Arbiter and Hydralisk are NOT invincible.
Also of note is the Arbiter never attacks with its main weapon it keeps trying to flee from the attacking unit before deciding to stasis.
An artist's depiction of an Extended Unit Death
That's the expected behavior: flee a bit and then stasis. I've done this reliably in a couple maps of mine with a Marine attacking the Arbiter (accurate enough to stasis Lurkers in mid-burrow); it just takes a little fine-tuning on where you initially create the Arbiter before it's in the right position to stasis.
From the
http://www.staredit.net/topic/13823/ thread:
Stasis Field- If idle, the target range is a 2048 box-pixel radius in campaign scripts or 1024 box-pixel radius in normal scripts. Otherwise it will be a 288 box-pixel radius when provoked.
- Does not target Interceptors, Spider Mines, Scarabs, or workers harvesting gas.
- Only targets units owned by players 1-8.
- Enemy unit cluster must have at least 250 HP+Shields total, and this value must be greater than 2 times the HP+Shields total of allies in the cluster.
Also you should check out my RPG and how it does stasis, it casts like 98% of the time. You should already have the file.
None.
In DS Night, the arbiter very rarely attacks. I have no idea what the trigger is for it attacking - perhaps standing still and idle it'll attack units that come into range?
None.
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OK well I'm getting some better results now but it still isn't very consistent particularly the distance the arbiter travels before it decides to stasis.
EDIT: Ok thanks to Leeroy I got it right using a marine I can get a consistent stasis each time. Thread can now be locked thanks all.
Post has been edited 1 time(s), last time on Oct 28 2012, 9:33 am by Oh_Man.