Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Forcing Computer To Scan Sweep A Location
[SOLVED] Forcing Computer To Scan Sweep A Location
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Sep 29 2012, 9:12 am
By: wenzer  

Sep 29 2012, 9:12 am wenzer Post #1



Hi, is it possible to force a Computer player to Scan Sweep a particular area using triggers? Like, you know, casting spells type thing.

Thanks in advance guys!



None.

Sep 29 2012, 9:49 am Roy Post #2

An artist's depiction of an Extended Unit Death

http://www.staredit.net/starcraft/Spells_%28Terran%29#Scanner_Sweep

Quote from Wiki
The computer will only use this spell for its detection properties. If the computers units are attacked by cloaked units and no detectors are around, he will cast scanner sweep immediately to reveal them.





Sep 29 2012, 10:28 am wenzer Post #3



Hi, thanks again. So this can't be done via a Trigger (ex: like Arbiter Recall, etc)??



None.

Sep 29 2012, 10:45 am TF- Post #4

🤙🏾

You can try spawning a unit there for the first player (one with no attack if that works, perhaps) and a cloaked unit for a player that is unallied with that player, the cloaked unit should attack the first unit and the first player should scan, then you delete the two units after a delay.

Only problem is the obvious two units running around for a split second, it's probably not noticeable in a bigger battle.



🤙🏾

Sep 29 2012, 10:59 am Lanthanide Post #5



Quote from wenzer
Hi, thanks again. So this can't be done via a Trigger (ex: like Arbiter Recall, etc)??
No.



None.

Sep 29 2012, 2:39 pm wenzer Post #6



Thanks again! Ok, then this can be marked as SOLVED as well...

Thanks again everyone! See you guys around!



None.

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O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
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O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
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