I need to force ally the players to the enemy, then force unally when there is one person left on the "Survivors" Force.
None.
When there's at least 2 people alive, set alliance to the enemy and preserve. Then when there's at most 1, set enemy.
-Trigger 1
Conditions:All players command at least 2 "Survivors"
Player 1 commands at least 1 "Enemy"
Actions:Set Player 1 to Ally
(Preserve Trigger? It depends on if you want them to be able to unally)
-Trigger 2
Conditions:All players command at least 2 "Survivors"
Player 2 commands at least 1 "Enemy"
Actions:Set Player 2 to Ally
(Preserve Trigger? It depends on if you want them to be able to unally)
etc. all the way till you get all your players completed.
-Trigger 3
Conditions:All Players command exactly 1 "Survivor"
Current Player commands at least 1 "Survivor"
Player 1 commands at least 1 "Enemy"
Actions:Set Player 1 to Enemy
(Preserve Trigger? It depends on if you want them to be able to unally)
-Trigger 4
Conditions:All Players command exactly 1 "Survivor"
Current Player commands at least 1 "Survivor"
Player 2 commands at least 1 "Enemy"
Actions:Set Player 2 to Enemy
(Preserve Trigger? It depends on if you want them to be able to unally)
etc. all the way till you get all your players completed.
None.
-Trigger 1
Conditions:
All players command at least 2 "Survivors"
Player 1 commands at least 1 "Enemy"
Actions:
Set Player 1 to Ally
(Preserve Trigger? It depends on if you want them to be able to unally)
-Trigger 2
Conditions:
All players command at least 2 "Survivors"
Player 2 commands at least 1 "Enemy"
Actions:
Set Player 2 to Ally
(Preserve Trigger? It depends on if you want them to be able to unally)
etc. all the way till you get all your players completed.
-Trigger 3
Conditions:
All Players command exactly 1 "Survivor"
Current Player commands at least 1 "Survivor"
Player 1 commands at least 1 "Enemy"
Actions:
Set Player 1 to Enemy
(Preserve Trigger? It depends on if you want them to be able to unally)
-Trigger 4
Conditions:
All Players command exactly 1 "Survivor"
Current Player commands at least 1 "Survivor"
Player 2 commands at least 1 "Enemy"
Actions:
Set Player 2 to Enemy
(Preserve Trigger? It depends on if you want them to be able to unally)
etc. all the way till you get all your players completed.
Thanks Mouse, This is really detailed
I Hope I get enough time to release a Open Beta Release before I goto Connecticut.
None.
Is this ok if I only do this?
None.
An artist's depiction of an Extended Unit Death
Change it to at least 2 Survivor, and preserve the trigger. Then have a second trigger for At most 1 Survivor, and preserve the unally.
That's probably all you need. (Inferno was pretty spot-on for the simple implementation; I don't know why Mouse chose to be so complex for the given scenario.)
That... That second trigger doesn't do anything.
None.
That... That second trigger doesn't do anything.
Uhh yeah
I guess I need a lot of help :\
None.
An artist's depiction of an Extended Unit Death
Add "Set Michael Myers to Unally" on the second trigger and you should be good to go. You can add the command condition to the second trigger as well if you think you need it.
An artist's depiction of an Extended Unit Death
This:
SurvivorsAll players command at least 2 SurvivorSet Michael Myers to AllyPreserve Trigger SurvivorsAll players command at most 1 SurvivorSet Michael Myers to EnemyPreserve Trigger
This:
SurvivorsAll players command at least 2 SurvivorSet Michael Myers to AllyPreserve Trigger SurvivorsAll players command at most 1 SurvivorSet Michael Myers to EnemyPreserve Trigger Thanks. Can You lock this because it served its purpose. also can this be stickied, because Beginner Map Makers might want to know this table for future reference.
None.