Yea i know.... that's where the issue is arising...... it seems as though killing CC's was causing people to drop, and having a trigger to remove them was removing the unit portraits....
Right now I have no CC's for extended players, instead all the buildings I'm using are at 1 hp and get splashed by a siege tank and killed immediately, the battle cruisers get splashed (also at 1 hp) by valkyries... however someone dropped in both games I played (3 total players, so maybe that player was on a mac? not sure, but I was able to stay in a stable game state with the other player both times)
shrug
edit: let me elaborate; each player gets 13 units at game start (pre-placed upgrade stuff; forges, a pylon, and evo chambers) and 2 units spawn in a location for each player (totalling 15 units for each 7 players) while player 11 has 54 units that sit there and look pretty, 12 has 37 units that are there to be mind controlled, and the computer (player 8) has 1333 units (right now...)
After everyone has selected a country and nobody is able to pick anymore, the game waits and then removes all non-essential buildings for player 8 (ie academies, unit producing buildings, other terran buildings that aren't for combat [except the command center]) so this reduces the unit count (give that it's about 1 minute into the game) by about 300-400? I'm not entirely sure.
This trigger is here to prevent people from selecting a country that has already had its factories and such removed, basically requiring you to make an entire base whereas other people already start with a rax, fact, and starport (for example).
As far as I know, I have only gotten CCMU once and it was a full house, though I didn't actually see anyone lose any units... the message appeared as I selected a country (which is strange because that doesn't create units, just gives units... the only thing it does do other than that is
remove the dark archon and observer that it spawns for you... I suppose I should have watched the replay to see what was missing/removed... but oh well.
edit#2: so there are 1529 units assuming 7 players in the map, EXCLUDING units for extended players... that total is 49 units (14 fleet beacons, 7 arbiter tribunals, 7 citadels of adun, and 21 battlecruisers) bringing the grand total to 1578.... that's not really near CCMU range.... I would understand If i tried making 100 zerglings during this but I got the message well after the game started, as I mind controlled a tank thus removing the tank, the DA, and the observer, and giving control of a bunch of preplaced buildings (and units) to me... I always hear different stories as to whether CCMU is 1650 or 1700, but either way I have at least 72 units to work with...
I'm thinking this was an old(er) version where I had 3 CCs for each player rather than 1fleet beacon and 1 tribunal, so that adds 7 units to the total... still a buffer of 65 units, not sure what happened there. Oh I just remembered the valkyries that are in the middle of the map to destroy the battlecruisers also get removed via triggers, so there's another 5-6 units freed up within 2 seconds of game start...
tl;dr im fucking confused man
Post has been edited 3 time(s), last time on Feb 20 2012, 3:24 pm by durka_jihad.
None.