I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
More range for the Phoenix will make them very useful for people who are already good at kiting with them. I assume this is in response to the complaints about Mutalisk vs Protoss.
Yes. Now I wonder if people get 1 phoenix with upgrade to kite Mutalisks forever in some crazy builds.
Changes due to new snipe mechanics vs PSIONIC casters:
- now 2 snipes always kill the infestor (mustn't be at the same time anymore)
- only 2 snipes needed to kill a Ghost (from 3)
- only 4 snipes needed to kill a Queen (from 5)
- Dark Templar: 3 (from 3) [after emp: 1 (from 1)]
- only 4 snipes at the same time needed to kill an Overseer (from 5 which could have delays) NOT PSIONIC
- only 4 snipes at the same time needed to kill a Corruptor (from 5 which could have delays) NOT PSIONIC
new # Snipes needed vs other units:
- Marine: 3 (from 2) [if Marine stimmed: see without upgrade]
- Marine (without upgrade): 2 (from 1)
- Marauder: 5 (from 3) [stimmed Marauder: 4 + autoattack (from 3)]
- SCV: 2 (from 1)
- Zealot: 6 (from 4) or 4 after EMP (from 3 after EMP)
- Drone: 2 (from 1)
- Zergling: 2 (from 1)
- Roach: 6 (from 4)
- Hydralisk: 3 + autoattack (from 2)
- Mutalisk: 5 (from 3)
- Overlord: 8 (from 5)
- Broodling: 1 + autoattack (from 1)
- Ultralisk: 20 at the same time (from 11 + autoattack)
- Broodlord: 9 at the same time (from 5 at the same time)
- Corruptor: 8 at the same time (from 5)
- Overseer: 8 at the same time (from 5)
- Baneling: 2 (from 1)
-> Practical use:
Easier to snipe Infestors, but harder to snipe everything else to death.
edit:
I think it would be better, if they would change snipe damage to:
25 (+25 non-massive)
which would be implemented as 50 damage with half damage to massive
edit:
I fear that Sky-Zerg rolls over terran now.
Terran needs to split all their vikings now to avoid fungals... One good fungal hit and GG...
Maybe Ravens are the new answer because Broodlords can't outrun the Seeker Missile. But corruptors can outrun it and destroy the Raven before it reaches the broodlords...
Maybe Nukes, but I think Broodlords can fly away pretty well or Overseer + Broodlords kill the nuking Ghost pretty fast.
Maybe Thors, but they do little damage to unstacked units and the range is only 0.5 longer and they can't follow the broodlords because the broodlings block the Thors from moving forward.
Looks broken to me and I'm a noob. :S
Post has been edited 7 time(s), last time on Feb 11 2012, 3:48 pm by Ahli.