I'm trying to make a custom ability for a firebat in my map that causes an explosion around him which damages enemies and not himself. Honestly, i don't know how to do any of it.
Edit: I managed to create the ability up a certain point. I'm now stuck on creating the proper animation for it.
Post has been edited 1 time(s), last time on Jul 26 2011, 5:42 am by Project100.
None.
What you are looking for are Actors.
Let's go to the data-editor, open the tab "Actors" and search for the Actor "Ghost - Nuclearlaunch Explosion" (or something similar to that) and duplicate it.
Only duplicate the actor, not the model and the sound.
http://img688.imageshack.us/img688/1476/explo1.png
Post has been edited 1 time(s), last time on Jul 26 2011, 8:30 am by Devourer.
Please report errors in the Staredit.Network forum.
How do i actually link the actor to the ability i want? I can't find the option for it.Edit: figured it out, but i also figured out that the nuclear explosion is WAY too big for what i want.
Post has been edited 1 time(s), last time on Jul 26 2011, 5:18 pm by Project100.
None.
Scale it
Should be findable under "Actor" tab of the actor.
Else you might want to add another event to that box and set the action to scale.
Please report errors in the Staredit.Network forum.
It's more the shape of the explosion as well. Plus it burns the lovely trees i have in the map! What I would really want is the firebat normal attack shooting from him in all 8 directions, but im not sure if thats possible.
Edit: I know your editor is in german, but is stuff also set up differently?
None.
An artist's depiction of an Extended Unit Death
Edit: I know your editor is in german, but is stuff also set up differently?
No, I don't believe so; the appearance can be customized using the buttons above the tab Devourer is pointing to in his screenshot.
I knew that much, but i just was wondering if things are in different orders, as in how the tabs appear on the top.
None.