Staredit Network > Forums > SC2 General Discussion > Topic: The New Map Pool Looks Promising
The New Map Pool Looks Promising
Jul 24 2011, 6:15 pm
By: StarBlue  

Jul 24 2011, 6:15 pm StarBlue Post #1



What do you think of the season 3 map pool?
[Source]



None.

Jul 24 2011, 7:20 pm Roy Post #2

An artist's depiction of an Extended Unit Death

I definitely hate what I see from 1v1Test1 and 1v1Test2. There are destructible rocks everywhere. I'm not a huge fan of having destructibles rocks control gameplay, but Blizzard is moving more into this direction with the map pool. It's almost like Blizzard just threw them down to make up from poor terrain design or a lack of creativity.

That being said, I like 1v1Test3 and 1v1Test4.

There's also some fascinating Bunker placements that can be done in some of these maps, but I guess you can find these kinds of things on almost any map.




Jul 24 2011, 7:23 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Quote from Roy
I definitely hate what I see from 1v1Test1 and 1v1Test2. There are destructible rocks everywhere. I'm not a huge fan of having destructibles rocks control gameplay, but Blizzard is moving more into this direction with the map pool. It's almost like Blizzard just threw them down to make up from poor terrain design or a lack of creativity.

That being said, I like 1v1Test3 and 1v1Test4.

There's also some fascinating Bunker placements that can be done in some of these maps, but I guess you can find these on most maps.
To be fair, there were always a bunch of neutral buildings in BW melee maps that were used to block things. It's just that different buildings were used (xel'naga, protoss temple, power generator, etc..), so they didn't look like they were taking over the maps as much as the rocks do.

And what's so special about the bunker placements? I don't get it... :ermm:




Jul 24 2011, 7:25 pm Roy Post #4

An artist's depiction of an Extended Unit Death

It's a complete wall-off, meaning one early bunker can protect around 8 (depending on the area and including those in the bunker) marines from melee attacks.

And yeah, maybe I am nitpicking, but just look at Test1 and Test2! I think that's ridiculous.




Oct 20 2011, 10:14 pm Tempz Post #5



Link is broken :hurr:



None.

Oct 20 2011, 10:17 pm DevliN Post #6

OVERWATCH STATUS GO

Quote from Tempz
Link is broken :hurr:
No it isn't.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Oct 20 2011, 10:29 pm Tempz Post #7



ahh nvm found the problem... my security program is blocking it.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: RIVE