What do you think of the season 3 map pool?
[Source]
None.
An artist's depiction of an Extended Unit Death
I definitely hate what I see from 1v1Test1 and 1v1Test2. There are destructible rocks
everywhere. I'm not a huge fan of having destructibles rocks control gameplay, but Blizzard is moving more into this direction with the map pool. It's almost like Blizzard just threw them down to make up from poor terrain design or a lack of creativity.
That being said, I like 1v1Test3 and 1v1Test4.
There's also some
fascinating Bunker placements that can be done in some of these maps, but I guess you can find these kinds of things on almost any map.
I definitely hate what I see from 1v1Test1 and 1v1Test2. There are destructible rocks
everywhere. I'm not a huge fan of having destructibles rocks control gameplay, but Blizzard is moving more into this direction with the map pool. It's almost like Blizzard just threw them down to make up from poor terrain design or a lack of creativity.
That being said, I like 1v1Test3 and 1v1Test4.
There's also some
fascinating Bunker placements that can be done in some of these maps, but I guess you can find these on most maps.
To be fair, there were always a bunch of neutral buildings in BW melee maps that were used to block things. It's just that different buildings were used (xel'naga, protoss temple, power generator, etc..), so they didn't look like they were taking over the maps as much as the rocks do.
And what's so special about the bunker placements? I don't get it...
An artist's depiction of an Extended Unit Death
It's a complete wall-off, meaning one early bunker can protect around 8 (depending on the area and including those in the bunker) marines from melee attacks.
And yeah, maybe I am nitpicking, but just look at Test1 and Test2! I think that's ridiculous.
ahh nvm found the problem... my security program is blocking it.
None.