All of the Non-Crashing ones showed a unit which made an invisible wall. The wall is very wide and only a pixel tall.
If the unit is visible then the wall can be destroyed, so you can make a destructible, mostly invisible, wall. Or you can make them invincible (by checking the invincible box). Better yet you can use the completely invisible units to form "perfect" invisible walls if you come across the need.
Interesting tidbit, if a unit is in range of the wall, (which is a very wide area) he can attack it, so you see the animation hit the center unit of the wall from a far distance (as you can see when modding unit range)
You can also make the unit a hallucination, and the wall will disappear like a regular hallucination would.
Most Useful:
Player Unit ID Effect
9 3908 Invisible Wall (cannot be attacked)
9 3889 Interceptor Wall (can be attacked, but never dies) (Crashes if selected!)
9 3900 Assimilator Wall (dies easy) (Crashes if selected!)
9 3904 Gateway (not a wall, sprite-like, can be walked on, attacked/destroyed)
Screen Shots
Collapsable Box
Full Log (if effect is a dash, that means it crashed)
Collapsable Box
More Details:
Works on: Windows XP, Windows 7
Doesen't work on: Windows 7x86
Not tested on: Vista, Earlier windows, Mac, Windows based lunix
Manipulated factors: Player# (9+), Unit ID, Invincibility, Hallucinated, Map Position (must not be near left/right edge)
Non-factors (won't have effect): Unit Index
Not-tested: Unit Health, Multiple Extended Units
Post has been edited 18 time(s), last time on Dec 27 2011, 6:22 pm by jjf28.
TheNitesWhoSay - Clan Aura - github
Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.