I'm making a bound, and you know how when you clear an ob, all the lings move to the center of the new square? I can't get the lings to move to the square in my bound. In the trigger that sets the new ob and clears the old one, I have the action "Move all Bounders for Force 1 at Anywhere to Ob.2". I have tried about twenty different ways of getting this to happen, and it won't work no matter what I do. Any ideas?
None.
attach the map?
A simple move action should work, we would need to see the trigger(s).
None.
An artist's depiction of an Extended Unit Death
Sounds like an anywhere location bug. Sometimes when you make a map (I forget the details) the "Anywhere" location only covers the top left quarter of the map. Try to see if this is the problem (By following the directions below).
Remedy:
Put a giant location over all of your obstacles and name it "Anywhere2" or something. Then replace "Anywhere" with "Anywhere2" for your trigger.
Thank you so much! It fixed the problem ^_^.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Sounds like an anywhere location bug. Sometimes when you make a map (I forget the details) the "Anywhere" location only covers the top left quarter of the map. Try to see if this is the problem (By following the directions below).
This happens when you upsize your map.
For example from 128x128 to 256x256
An artist's depiction of an Extended Unit Death
Sounds like an anywhere location bug. Sometimes when you make a map (I forget the details) the "Anywhere" location only covers the top left quarter of the map. Try to see if this is the problem (By following the directions below).
This happens when you upsize your map.
For example from 128x128 to 256x256
Right... Also SCPM tends to do it for anything larger than 128x128
It's only if you resize in certain editors, like Starforge for instance, SCM Draft doesn't have that bug.
None.