People don't realize that magnets got two poles.... Magnet + Magnet = Spin and stick or just stick... Theoretically, unipolar magnets should exist, but none were found yet and if such a thing is found, it would just fly right to North pole or South pole...
Go back in time, back to Medieval time! Hide the magnet somewhere in a battlefield... And have fun looking at the mindfuck!
Edit: Now that I think about it, the magnet would stick to something outside of the time machine and stick to something inside the time machine resulting in making an open door (a link) between the present and the time traveled to!
Post has been edited 1 time(s), last time on Nov 24 2010, 12:13 pm by Apos.
Note to self: Next time I make a joke and poison is around I need to make sure I think it all the way through.
Naw, Poison is just a ruiner of lulzy comments.
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Theoretically, unipolar magnets should exist, but none were found yet and if such a thing is found, it would just fly right to North pole or South pole...
Theoretically, unipolar magnets should exist, but none were found yet and if such a thing is found, it would just fly right to North pole or South pole...
A magnetic monopole is a hypothetical particle in particle physics that is a magnet with only one magnetic pole. In more technical terms, a magnetic monopole would have a net "magnetic charge". Modern interest in the concept stems from particle theories, notably the grand unification and superstring theories, which predict their existence.
A magnetic monopole is a hypothetical particle in particle physics that is a magnet with only one magnetic pole. In more technical terms, a magnetic monopole would have a net "magnetic charge". Modern interest in the concept stems from particle theories, notably the grand unification and superstring theories, which predict their existence.
They're impossible thus far. Note that the theories listed are entirely theoretical (no evidence), and that they can easily have holes in them. Also, chances are that a monopole, even if they were to exist, they would be like Ununnilium or elemental Fluorine and only exist for fractions of seconds, under strictly controlled conditions.
A magnetic monopole is a hypothetical particle in particle physics that is a magnet with only one magnetic pole. In more technical terms, a magnetic monopole would have a net "magnetic charge". Modern interest in the concept stems from particle theories, notably the grand unification and superstring theories, which predict their existence.
They're impossible thus far. Note that the theories listed are entirely hypothetical (no evidence), and that they can easily have holes in them. Also, chances are that a monopole, even if they were to exist, they would be like Ununnilium or elemental Fluorine and only exist for fractions of seconds, under strictly controlled conditions.
FTFY. Theories are things that have evidence, i.e. the Theory of Evolution. :3
"Calculated Pull Force (lbs): 118.6" That is like 10 pounds shy of holding me up.
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Make me a harness for hanging from the ceiling (or elevated metal surface), then add quick-release latches.
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I actually know some more evil things to do with a magnet
-Use a magnet powered by a battery to erase someones hard drive -Make a magnet permanently stick someones braces -Use the magnet to mess with a computers guidance systems (even though its not likely you'll ever get close to one)
A magnetic monopole is a hypothetical particle in particle physics that is a magnet with only one magnetic pole. In more technical terms, a magnetic monopole would have a net "magnetic charge". Modern interest in the concept stems from particle theories, notably the grand unification and superstring theories, which predict their existence.
They're impossible thus far. Note that the theories listed are entirely theoretical (no evidence), and that they can easily have holes in them. Also, chances are that a monopole, even if they were to exist, they would be like Ununnilium or elemental Fluorine and only exist for fractions of seconds, under strictly controlled conditions.
Do you know what an ion is?
Post has been edited 1 time(s), last time on Jun 9 2011, 8:13 am by Sacrieur.
My harness idea was cooler than just using magnets to break things.
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Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2