EUD Action Enabler !, Another episode of Farty bored with a C compiler!
Post #101
O)FaRTy1billion
Jan 3 2012, 10:57 pm
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.rapsdleF
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Did all clients have EUDs working? If EUDs work for all players, nobody should drop.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #102 iCCup.xboi209 Jan 4 2012, 7:10 am
Post #103
O)FaRTy1billion
Jan 4 2012, 7:59 am
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.rapsdleF
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Did you make sure EUDs work properly with all variations? If they do, then EUD Enable is apparently working second to something else which is causing desync.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #104 iCCup.xboi209 Jan 4 2012, 9:51 pm
Post #105
O)FaRTy1billion
Jan 4 2012, 11:40 pm
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.rapsdleF
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the enabler itself, oblivion, and chaoslauncher.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #106 iCCup.xboi209 Jan 5 2012, 10:35 pm
Post #108 iCCup.xboi209 Jan 6 2012, 11:25 pm
Post #110 I)eathBringer Jan 13 2012, 9:19 pm
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Hi guys! I want to create a map where you have to keep a civilian selected so I check if he's not selected and then, with an eud action, I set him as the selected unit for player 1. The problem is that I can't see the selection circle under the civilian, if I select another unit and I try to move it, the civilian moves but the circle remains under the old unit.
Solutions? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #111
O)FaRTy1billion
Jan 13 2012, 9:32 pm
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.rapsdleF
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There is another, local, array somewhere (I haven't found it for 1.16.1) that has the current selected units in the gui. It should just be a copy of whatever player you are's selection array. I think some more stuff changes too like which unit ID is selected as the portrait and sounds.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #112 I)eathBringer Jan 14 2012, 2:25 pm
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Another question: I have this address 0x59723D (number of selected unit Player 1) that is a byte. It ends with D and so his byte offset isn't the first place. How can I check if that address has a value of 1?
EDIT: Solved... This post was edited 1 time, last edit by I)eathBringer: Jan 14 2012, 2:40 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #113 iCCup.xboi209 Jan 22 2012, 12:01 am
Post #114
O)FaRTy1billion
Jan 22 2012, 10:48 am
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.rapsdleF
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If I use the exe and chaoslauncher in a game together, it works fine. I don't have oblivion, so I didn't test with it.
If there is any issue when using Oblivion or other hacks, blame the hacks. This works fine as I have it. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
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