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EUD Action Enabler !, Another episode of Farty bored with a C compiler!

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Creator: O)FaRTy1billion
Time: Apr 7 2010, 9:08 pm

Post #101     O)FaRTy1billion Jan 3 2012, 10:57 pm

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Did all clients have EUDs working? If EUDs work for all players, nobody should drop.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #102     iCCup.xboi209 Jan 4 2012, 7:10 am

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I was in a game of 4 people including me. 2 had oblivion enabled plus the eud enabler but they stood in the game together. Another person with just the enabler dropped through lag screen(always) leaving me alone. 1 guy with oblivion quit. Other guy with oblivion restart sc with enabler only and I restarted sc without chaoslauncher and all of us played fine without disconnects. Obviously there's interference between other hacks

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Post #103     O)FaRTy1billion Jan 4 2012, 7:59 am

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Did you make sure EUDs work properly with all variations? If they do, then EUD Enable is apparently working second to something else which is causing desync.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #104     iCCup.xboi209 Jan 4 2012, 9:51 pm

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all variations of what?

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Post #105     O)FaRTy1billion Jan 4 2012, 11:40 pm

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the enabler itself, oblivion, and chaoslauncher.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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Post #106     iCCup.xboi209 Jan 5 2012, 10:35 pm

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Well I need people to help me test it then and last time I was just lucky to find some

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Post #107     Mouse Jan 6 2012, 5:08 pm

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I found a problem with the chaoslauncher as well. I was playing an EUD map with my friend and he got dc'd because he had Chaos Launcher as well as having EUDEnabler on.

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Post #108     iCCup.xboi209 Jan 6 2012, 11:25 pm

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Using the .exe version of the enabler in conjunction of chaoslauncher or the plugin version of the enabler?

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Post #109     Mouse Jan 7 2012, 3:22 am

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He tried both, but neither would allow him to use it correctly.

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Post #110     I)eathBringer Jan 13 2012, 9:19 pm

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Hi guys! I want to create a map where you have to keep a civilian selected so I check if he's not selected and then, with an eud action, I set him as the selected unit for player 1. The problem is that I can't see the selection circle under the civilian, if I select another unit and I try to move it, the civilian moves but the circle remains under the old unit.
Solutions?

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Post #111     O)FaRTy1billion Jan 13 2012, 9:32 pm

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There is another, local, array somewhere (I haven't found it for 1.16.1) that has the current selected units in the gui. It should just be a copy of whatever player you are's selection array. I think some more stuff changes too like which unit ID is selected as the portrait and sounds.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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Post #112     I)eathBringer Jan 14 2012, 2:25 pm

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Another question: I have this address 0x59723D (number of selected unit Player 1) that is a byte. It ends with D and so his byte offset isn't the first place. How can I check if that address has a value of 1?

EDIT: Solved...
This post was edited 1 time, last edit by I)eathBringer: Jan 14 2012, 2:40 pm.

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Post #113     iCCup.xboi209 Jan 22 2012, 12:01 am

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Quote from xboi209
I was in a game of 4 people including me. 2 had oblivion enabled plus the eud enabler but they stood in the game together. Another person with just the enabler dropped through lag screen(always) leaving me alone. 1 guy with oblivion quit. Other guy with oblivion restart sc with enabler only and I restarted sc without chaoslauncher and all of us played fine without disconnects. Obviously there's interference between other hacks
Hey wouldn't this mean that we can differentiate between good and oblivion players?

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Post #114     O)FaRTy1billion Jan 22 2012, 10:48 am

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If I use the exe and chaoslauncher in a game together, it works fine. I don't have oblivion, so I didn't test with it.

If there is any issue when using Oblivion or other hacks, blame the hacks. This works fine as I have it.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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