[skip all navigation]

EUD Action Enabler !, Another episode of Farty bored with a C compiler!

Pages: < 1 « 2 3 4 5 6 >
Creator: O)FaRTy1billion
Time: Apr 7 2010, 9:08 pm

Post #61     ImagoDeo Apr 19 2010, 10:10 pm

[Avatar]
Back! Maybe.
offlinecontact
Rank: Regular
You don't need all that. Just move a location (via memory editing) to the destination coordinates, check to see if a unit is there, and if so kill it. You can even subtract ammo for misses (misclicks).

The only problem is toggling between 'weapon on' and 'weapon off'.

"We live, as we dream - alone..."
-Marlow, Heart of Darkness
Top

Post #62     yoonkwun Apr 19 2010, 10:16 pm

[Avatar]
offlinecontact
Rank: Regular
That won't give the illusion of the unit aiming and firing, more like looking from above and picking points that explode. Firing through walls isn't that realistic either.

Top

Post #63     Liberty-Prime May 6 2010, 12:49 am

[Avatar]
offlinecontact
Rank: Member
I'm not sure this works as it is supposed to, me and my friend disconnect from each other when ever an EUD Action happens, we both have the enabler running. :/

Top

Post #64     O)FaRTy1billion May 6 2010, 5:18 am

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
EUD Actions may be able to desync, too ... Do you know, specifically, what is being edited?

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
Top

Post #65     Liberty-Prime May 6 2010, 4:21 pm

[Avatar]
offlinecontact
Rank: Member
We have only looked at the maps posted in this topic but all EUD actions seem to disconnect us. Most of what is edited Is unit weapons, I think.

Top

Post #66     TiKels May 6 2010, 10:31 pm

[Avatar]
offlinecontact
Rank: Regular
I noticed that people on vista cannot run it quite properly... (maybe)
Did you try starting SC via clicking it?

Top

Post #67     Liberty-Prime May 7 2010, 8:45 pm

[Avatar]
offlinecontact
Rank: Member
Quote from TiKels;)
I noticed that people on vista cannot run it quite properly... (maybe)
Did you try starting SC via clicking it?
It might be vista, my friend is running vista and yes I start SC by running it.

Top

Post #68     Liberty-Prime May 29 2010, 10:39 pm

[Avatar]
offlinecontact
Rank: Member
Quote from Liberty-Prime
Quote from TiKels;)
I noticed that people on vista cannot run it quite properly... (maybe)
Did you try starting SC via clicking it?
It might be vista, my friend is running vista and yes I start SC by running it.
Its not vista, I found someone else willing to run it and we desync every time.

Top

Post #69     O)FaRTy1billion May 30 2010, 4:14 am

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
Does it say patched successfully? If it does, run it again ... If it says 'Patched successfully' again, then it didn't patch successfully since it still thinks it is unpatched. Otherwise, I have no idea since it works for everyone else.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
Top

Post #70     prototypist Aug 24 2010, 1:31 am

[Avatar]
offlinecontact
Rank: Member
Sorry for thread necro, but can anyone rehost this?

Top

Post #71     O)FaRTy1billion Aug 24 2010, 2:42 am

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
Sorry. Someone shut down my server.
Attachments:
rar file
EUDEnable_04-09-10.rar (4.87 kb)
11 hits.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
Top

Post #72     LandR Sep 23 2010, 8:01 am

[Avatar]
offlinecontact
Rank: Member
I don't know if it was asked before but... Is there a way for EUD Action Enabler to work with mods ?
I mean, I have an executable mod for Starcraft but I don't know how to make it work with eud conditions.
Is EUD Action Enabler looking for Starcraft directory path key in the windows registry to launch it ? If so, I will just have to change that specific key and put in the path of my executable mod.

Edit:
Well, I finally read this topic from the start and found out a way to do what I was asking.
This post was edited 1 time, last edit by LandR: Sep 25 2010, 11:10 am.

Top

Post #73     O)FaRTy1billion Sep 28 2010, 5:50 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
(Sorry I missed your post D:)

It should work to run the enabler after running the mod.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
Top

Post #74     LandR Sep 30 2010, 6:08 am

[Avatar]
offlinecontact
Rank: Member
Quote from O)FaRTy1billion
(Sorry I missed your post D:)

It should work to run the enabler after running the mod.

Yes, I know about this way but it doesn't sound straightforward.
I would rather the EUD Action Enabler to be able to launch directly my mod like it does with Starcraft itself.
It seems I have to play with starcraft registry key to achieve that.

Top

Post #75     HCM™stickynote Oct 13 2010, 12:15 am

[Avatar]
offlinecontact
Rank: Regular
When I try to change the marine's ground attack, it works, but when I change the ghost's ground attack (in the same map), it doesn't work anymore. I am trying to change both the marine and the ghost's attack into the burst laser.

Specifically, the marine can't attack and the ghost has the burst laser.
This post was edited 1 time, last edit by FaRTy1billion: Oct 13 2010, 6:51 pm.  Reason given: Double post; Combined posts

Top

Post #76     O)FaRTy1billion Oct 13 2010, 6:51 pm

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
The marine, ghost, vulture, and goliath base weapons are all effected by the same EUD trigger, so if you use Set then changing one will overwrite the other.
If you are using set, set the value to 0x8204YYXX, where XX is the weapon ID (hex) the Marine should have, and YY is the weapon ID the Ghost should have. 04 is default for vulture, 82 is default for goliath base (none).

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
Top

Post #77     O)FaRTy1billion Jul 12 2011, 1:39 am

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
I made a new release of this that includes MPQDraft plugins and a plugin compatable with ChaosLauncher (at request). See first post.

I only briefly tested the plugins. Report any issues.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
Top

Post #78     xAngelSpiritx Jul 12 2011, 2:03 am

[Avatar]
Erryday I'm lurkerin'
offlinecontact
Rank: Regular
Is it the same plugin you gave me in a PM a while ago? Or did you change it since then?

(user posted image)
L>PERSON TO PLAY SC1 MODS WITH @@@@@@@@
Top

Post #79     O)FaRTy1billion Jul 12 2011, 2:17 am

[Avatar]
‮.rapsdleF
offlinecontact
Rank: Elite
It's the same. I just added some version info to it.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
Top

Post #80     Alerek Jul 12 2011, 3:14 am

[Avatar]
offlinecontact
Rank: Member
The link to the plugins seems to be broken, Get Object not found whenever I click on it. :x

Top
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)


[12:25 pm]
Wing Zero -- And hairy arms, you can't forget the hairy arms.
[11:25 am]
TF- -- Shart
[10:18 am]
KrayZee -- "Xbox, go home" is an actual voice command used by the Kinect. :D
[07:19 am]
Lanthanide -- One of the developers clearly said "call of doody"
[06:56 am]
Fire_Kame -- so much
[06:56 am]
Fire_Kame -- there was so much opportunity
[06:51 am]
O)FaRTy1billion -- At the very end they talk about Call of Duty and how you have a dog, and that's about it for games
Please log in to shout.