I've counted them, 62 waits all 0, and they are in player 6 a computer with no other triggers, and i have multiplied the triggers so there are 3 hyper triggers.
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Is there even a preserve trigger in there?
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i took out the comment and added an extra wait and it worked, thanks though.
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hey viet you wouldnt happen to understand switches would you? ive read the article on it... but im too dumb to understand it. I want to know how it is used.
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What do you want to know about them?
They are either on or off. If you have a whole bunch of conditions that you have met, but don't want to write in all those conditions for everything, just set a switch, then recall that switch in the condition for the rest of the triggers. It just requires some logic.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
out of everyhting ive read, i understand you the most. can you tell me if this is a right example?
Condition:
Current player brings at least 1 men to location 'x"
set switch 'men to x'
actions:
kill all units at location 'x'
then a new trigger
set switch 'men to x'
actions:
kill all units at location 'x' OR would you just do set switch off or seomthing like that
sorry you said you can recall the conditions, can you recall actions too?
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An artist's depiction of an Extended Unit Death
A switch is... Well, pretend it's a switch. You know, like a light switch or something.
All switches start out "cleared." For keeping this simple, you can assume this means "off."
Now, all triggers must have their conditions met before it will run the actions. Therefore, if a trigger has a condition "Switch 1 is Set," the trigger will not run until you set ("turn on") switch 1. If the trigger is preserved, then you can also deactivate the trigger by clearing switch 1, or turning it back to "off".
So, if you have a trigger to create an explosion that kills anything at location 1, but want it to be toggled, it would look like this:
Condition:
Switch 1 is Set
Actions:
Create 1 Zerg Overlord at location 1 for player 8
Kill all [men] for All players at location 1
Preserve Trigger
Now, if you wanted the explosion to start when someone brings a unit to location 2, it would look like this:
Conditions:
Current Player brings at least 1 [men] to location 2
Switch 1 is Cleared
Actions:
Set Switch 1
Preserve Trigger
Now, if you wanted the explosions to stop when you bring a unit to location 3, it would look like this:
Conditions:
Current Player brings at least 1 [men] to location 3
Switch 1 is Set
Actions:
Clear Switch 1
Preserve Trigger
The explosion trigger will start when Switch 1 is set, and stop when Switch 1 is cleared. I hope my tutorial wasn't just a mess of locations
no i understand it and thank you
Post has been edited 1 time(s), last time on Aug 28 2008, 2:23 am by blac_k_night.
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i took out the comment and added an extra wait and it worked, thanks though.
That wouldn't make a difference
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It would make more sense if he took out a wait somewhere other than the hyper triggers > > or moved them around...
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Yeah, he most likely moved them, I'm betting another wait was above them, running and stopping them form running.
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