Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Upgrades
Detecting Upgrades
Jul 21 2008, 2:00 pm
By: Oh_Man  

Jul 21 2008, 2:00 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hey guys I noticed on a map I was playing the creator had set it up so he detected when i tried to upgrade and stopped me. How would he have done this im very interested??




Jul 21 2008, 2:04 pm Falkoner Post #2



He may have detected a loss in minerals and given your building to another player then back.



None.

Jul 21 2008, 3:36 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

open up the map and find out, or post it here.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 21 2008, 4:35 pm Hug A Zergling Post #4



It could just be the limit that its set too, like he only set it to 5 upgrades.



None.

Jul 22 2008, 9:32 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Uhh no you can upgrade as much as you want. Yeh he definetly used the building change player strat but detecting loss of minerals wuldnt that mean the upgrade already took place??




Jul 22 2008, 9:54 am O)FaRTy1billion[MM] Post #6

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You can use EUDs, but 4 upgrades must be read at once.



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Jul 22 2008, 10:52 am Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from name:private_parts
Uhh no you can upgrade as much as you want. Yeh he definetly used the building change player strat but detecting loss of minerals wuldnt that mean the upgrade already took place??
no, because it should take some time untill it is researched because you cannot unset the finished research.

I'm using a timer with a length shortly less than the needed research time. Then just use 2 give actions directly after another to cancel the research (e.g.: give to p12 - give back to current player).
Detecting Ressource loss works, too.




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[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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