I have triggers for taking over bases, right. These base capture triggers (in their actions) have "Create Mojo (Scout) at location "Player check" for "current player." The purpose of this was to make it possible to have another trigger made for Force 1 (all human players), that would display certain text depending on which player owns the "Mojo" (which is created in a seperate isolated area).
I know that Player 1 triggers run first, then Player 2 etc., and checking off Force 1 is the same as making the same trigger for all players in the force. So here are the three triggers that matter:
Trigger("Player 4","Player 5","Player 7"){
Conditions:
Bring("Current Player", "Men", "Base 1", At least, 1);
Bring("Current Player", "Buildings", "Base 1", Exactly, 0);
Actions:
Set Deaths("Player 8", "Zerg Spire", Set To, 21);
Give Units to Player("Foes", "Current Player", "Buildings", All, "Base 1");
Create Unit("Current Player", "Mojo (Scout)", 1, "Display Captured Town, Player Check");
Preserve Trigger();
Trigger("Force 1"){
Conditions:
Deaths("Player 8", "Zerg Spire", Exactly, 21);
Bring("Special Squad Units", "Mojo (Scout)", "Display Captured Town, Player Check", At least, 1);
Actions:
Display Text Message(Always Display, "BAM BAM BAM!");
Minimap Ping("Town, Western Region: Terkay");
Preserve Trigger();
Trigger("Player 7"){
Conditions:
Deaths("Player 8", "Zerg Spire", At least, 1);
Actions:
Set Deaths("Player 8", "Zerg Spire", Set To, 0);
Remove Unit At Location("All players", "Mojo (Scout)", All, "Display Captured Town, Player Check");
Preserve Trigger();
So, my method is have the display trigger run for P1, P2, P3, & P6 (p5 is comp), and then have a trigger for p7 that essentially turns off the display text trigger (so it doesnt run more than once for each player). But it doesnt work!!!!
The text is only displayed to p1 and sometimes p2, but never both or all players. I don't get it! What did I do wrong?? :[
Oh yeah, the Hyper Triggers are for p7 (a comp) and the trigger that turns off the display text trigger IS above the hyper triggers. Please help !
None.