Staredit Network > Forums > Modding Projects > Topic: Temptation
Temptation
Jul 10 2008, 2:17 am
By: A_of-s_t
Pages: 1 2 34 >
 

Jul 10 2008, 2:17 am A_of-s_t Post #1

aka idmontie

A_of_s_t, in correlation with Tyrant Productions, presents:

TEMPTATION

Completion: 12%

This is a true challenge of strategy and sense. A huge source of energy has been detected and your supply of energy is dwindling. Its the only main source you'll have of energy, but be warned -- once you control this source of energy, your resource supply will be purged as it takes it in to supply you with pure power. If your resource amount hits zero, it rejects you and all units/buildings you made that are in direct connection with the energy source will be destroyed. Or, you can try to destroy this source of energy before someone else gets it. What will you choose to do?

A vast array of weapons, units, and upgrades will be made available to you, no matter which race you choose, but many require energy to be constructed. Expanding your space empire will serve you good since many of these weapons can destroy buildings in as little as two hits. Allying will be allowed ingame, even in melee -- so use this to your advantage when trying to take out the player that controls the energy source.


Ideas and such:
All three races will be changed
Each race will have at least 12 units at its disposal, at least 25 upgrades, and at least 50 weapons
AI will be created, however, it may not work properly due to SC restrictions
Random crap will be flying around
Its a space mod -- yes, yet another one
It will be balanaced :P

Current Problems ( :P ):
The sprite limit was reached with only 20 units attacking -- thus, the population size limit is now reduced to only 100.
For some reason, imgolorig's cause random loops to happen -- which is screwing some of my units.
AI doesn't like the emmensity of the mod :P.

Pictures:








"You think you can just walk away?
You think it is over just because you have won?
It is never over...
You can never walk away...
...because Temptation...
...is Everywhere."


Ah, yes, and lolicon will be included. Many will cry, some will die, and all will be arrested. :P

DOWNLOAD HERE:
http://www.staredit.net/132477/

Post has been edited 4 time(s), last time on Feb 19 2009, 5:42 am by A_of-s_t.



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Jul 10 2008, 3:03 am WoAHorde Post #2



Another innovative idea that looks like it's going to be hella fun. Is this based on anything, by any chance?



None.

Jul 10 2008, 3:05 am A_of-s_t Post #3

aka idmontie

Quote from WoAHorde
Another innovative idea that looks like it's going to be hella fun. Is this based on anything, by any chance?
I thought of it when playing Assassin's Creed after watching Saw IV and then loading up Ad Astras and UF. So it's a very... blended idea.



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Jul 10 2008, 3:13 am poiuy_qwert Post #4

PyMS and ProTRG developer

This looks sick! I really like the graphics, especially the creep. The only problem is im having trouble understanding the whole energy part, but it sounds way different then the original startcraft so thats perfect! Can't wait for a release!




Jul 10 2008, 3:16 am A_of-s_t Post #5

aka idmontie

You see that thing in the last picture? The orange thing sorrounded by blue? Thats the energy source ( vespene geyser ), you take control of it and it supplies you with energy at the expnese of taking minerals (resources) from you. You need energy for most units, so doing this is a huge gambit -- be able to create these units, or risk dying or losing all your minerals.

The thing is, your set amount of energy you have at the beginning of the game constantly decreases.

www.doack.campaigncreations.org/XXE69xxxvidac3.avi

Post has been edited 2 time(s), last time on Oct 14 2008, 9:27 pm by A_of-s_t.



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Jul 10 2008, 3:44 am Kaias Post #6



Temptation is the name of my current concept map.

Looks great, I look forward to it's completion.



None.

Jul 10 2008, 3:55 am FlyingHat Post #7



Reaching the sprite limit with only 20 units. And yet it's balanced? I'll be watching you. o_o

The graphics are great. Teach me graphic wisdom plz.



None.

Jul 10 2008, 4:02 am A_of-s_t Post #8

aka idmontie

Quote from FlyingHat
Reaching the sprite limit with only 20 units. And yet it's balanced? I'll be watching you. o_o

The graphics are great. Teach me graphic wisdom plz.
lol, I had to cut down the sprites severly :(. It should still hit the sprite limit, but not untill you max out at 100 population.



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Jul 10 2008, 4:22 am Corbo Post #9

ALL PRAISE YOUR SUPREME LORD CORBO

Wow.. yet another spaceships mod...
No offense but I'm getting kinda bored :P



fuck you all

Jul 10 2008, 4:25 am A_of-s_t Post #10

aka idmontie

Quote from Corbo
Wow.. yet another spaceships mod...
No offense but I'm getting kinda bored :P
Just stop playing ITAS for a month :D.



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Jul 10 2008, 5:01 am Corbo Post #11

ALL PRAISE YOUR SUPREME LORD CORBO

Well, We've only played ITAS on single mod nights 3 times.



fuck you all

Jul 22 2008, 6:04 pm A_of-s_t Post #12

aka idmontie

Kharoshilisa (Zerg) AI; Insane (Cheating) AI; Tier Format

Tier 1:
Base Build
4 Zergling and Hydralisk Attacks
Final Assault Attack

Tier 2:
Techs to highest buildings
Builds doubles of buildings
3 massive assualts
2 assaults w/Mutalisks
Final Assault Attack

Tier 3:
Base Expands
1 Expo
Techs and Upgrades
Scourges and Hunter Killers Introduced to Attacks
6 Attacks
Final Attack Assault

Tier 4:
Expo expands and builds defense
Original base beefs up defense
Creates unit specific counters to player's units.
3 Attacks
Final Attack Assault

Tier 5:
Finishes Techs and Upgrades
Main Base builds up defense
Expo builds Gaurdians and Devourers as defense
Devourer Assault
Gaurdian and Hydralisk Assault
Zergling and Mutalisk And Devourer Assault
RUSH!!!!

Tier 6:
2nd Expo
Decides to take the enegy supply or not.
If it does, it will defend it at ALL costs
Special AI will be created if it manages to hold the AI for 30 seconds
Super Unit Created (its like a Mutalisk with 500 damage bounce attacks)
Attack with super unit
Gaurdian and Devourer Assault

Tier 7:
12 Expos sent out
Hydralisk and Mutalisk Defense
Hero Units created in comparison to Players Units
12 assaults

Tier 8:
Final 3 Assualts -- Pretty much every thing is sent out and sent on suicide missions and attacks.
The computer maxes units and pretty much kills the sprite limit in a matter of seconds.

The computer sends out one final assault

The computer gives up and becomes rescuable.



EDIT: I completely forgot to mention: Special thanks to bajadulce -- whose tutorials on BWAI were very helpful in helping me come up with design --, poiuy_qwert -- whose programs and AI comments helped me get the AI where it is now (after rewriting it 3 times... >.>) -- and ISKATUMESK -- who pretty much inspired me with most of my modding techniques. Go you guys!

Post has been edited 1 time(s), last time on Jul 22 2008, 6:46 pm by A_of-s_t.



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Jul 22 2008, 8:53 pm Da_Fenix Post #13



sounds awwwsome ^^



None.

Jul 22 2008, 9:20 pm bajadulce Post #14



Quote from A_of-s_t
The computer sends out one final assault
The computer gives up and becomes rescuable.
Love it! What a great idea. Oh and the mod itself looks sweet too! :)

Sounds like you're going to be utilizing PYAI's debug command to announce when the different tiers are activated. Maybe somehow you can reward the player with some cash for each level that they manage to negotiate. :P

Message:
"Congrats FOOL! You have managed to foil my *(insert tier 1 name) and I am amused. Here is some $ to further prepare yourself for my amusement. Prepare yourself for *(insert tier 2 name)."

AI:
create_unit "X"

Triggers:
Unit X exists
Give players some money
remove unit "X"



None.

Jul 22 2008, 9:37 pm A_of-s_t Post #15

aka idmontie

I'm not just "utilizing PYAI's debug command", I'm using pretty much every command possible, even the one's that have unknown functions :P.

And about your mineral idea. I MIGHT add it. The player is already getting minerals from their homeworld, so, I dunno. We'll see when I finish off the Kharoshilisa AI.



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Jul 24 2008, 7:18 pm Scottp45 Post #16



How do you edit the main menu?

I think you do it with BinEdit, but no entirely sure



None.

Jul 24 2008, 8:46 pm Da_Fenix Post #17



Quote from Scottp45
How do you edit the main menu?

I think you do it with BinEdit, but no entirely sure

BinEdit or BinEdit2 ,either works



None.

Jul 25 2008, 5:21 pm O)FaRTy1billion[MM] Post #18

👻 👾 👽 💪

BinEdit2 has less unknowns. :P I spent like a day figuring out what (some of them) them do.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 26 2008, 1:19 am bajadulce Post #19



BinEdit2 allows you to ADD entries which is like HUGE. And it will auto calculate your modifications too.. which is really HUGE for us monkey brains.

... oh and I'd gladly help test anything for this mod. Sounds great.



None.

Jul 26 2008, 1:20 am A_of-s_t Post #20

aka idmontie

Quote from bajadulce
... oh and I'd gladly help test anything for this mod. Sounds great.
WHO TOLD YOU THAT YOU WERE GOING TO BE ONE OF THE FEW BETA TESTERS!??!? >.> MY PROJECT HAS BEEN COMPROMISED!!!

Anyway, you were already on my list of the few beta testers :P.



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