Staredit Network > Forums > Modding Projects > Topic: Temptation
Temptation
Jul 10 2008, 2:17 am
By: A_of-s_t
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Jan 31 2009, 8:11 pm bajadulce Post #41



.7z zip file and I guarantee you'll be below 100mb.

Since this mod uses a cutom plugin + custom AI, I'd be happy to upload to our site as well. You can even have a hosted web page if you'd like.



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Jan 31 2009, 8:20 pm A_of-s_t Post #42

aka idmontie

Quote from bajadulce
.7z zip file and I guarantee you'll be below 100mb.

Since this mod uses a cutom plugin + custom AI, I'd be happy to upload to our site as well. You can even have a hosted web page if you'd like.
I'd rather not have my own page, I'd never get anything done and the AI isn't complete yet. All that is done is one of the most kick ass Confederate AI's I've ever made. I've tried quite a few compressions and .rar seems to be the best, I'll recheck .7z though. Thanks :D



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Feb 1 2009, 8:07 pm poiuy_qwert Post #43

PyMS and ProTRG developer

Sweet man i cant wait to play the final product! I hope you get more AI's done too, would be epic.




Feb 1 2009, 9:33 pm Hercanic Post #44

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Do you have music in the mod? Only thing I can think of that'd get the filesize that big so quickly.




Feb 1 2009, 10:26 pm A_of-s_t Post #45

aka idmontie

Quote from Hercanic
Do you have music in the mod? Only thing I can think of that'd get the filesize that big so quickly.
Each race has their own music and sounds -- both have been compressed.



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Feb 4 2009, 12:59 am Dungeon-Master Post #46



Hail to you, advanced technology-user (I am noob to all thats not like SCMDraft :D )
Seriously, make a campaign to tell us the story at least, i promise i'l play and I'l bother everyone in the clan to play it with me ;) . Seriously, this mod looks like a totally new game, and huh... yea... well... I would say constructive things if i would know only how you make a mod but i am not of you'r rank, you computer-thigny god :lol:



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Feb 4 2009, 4:43 am A_of-s_t Post #47

aka idmontie

Even if I don't EVENTUALLY make a campaign, I am including a story I wrote that I based this mod off of.



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Feb 19 2009, 12:09 am A_of-s_t Post #48

aka idmontie

Temptation 0.9.5 Release:

Download Here:
http://www.mediafire.com/?kznz4mzcidz
http://www.mediafire.com/?du4uzmmjjnq
http://www.mediafire.com/?zzfzmhmnm4z
http://www.mediafire.com/?aqwwtmmjoiy

The music parts will be released tomorrow.

Installation:
Open up Part 0 and open Temptation.exe with WINMPQ. Drag each folder (parts 1 - 3 [or 6]) into WINMPQ. Run the file. You will experience an error on startup. Just click OK and the game will start. You will also experience an error on closing -- just click OK.

From the ReadMe:
Collapsable Box


Critiques:
Pros:
I feel confident that I can consider this a Total Conversion.
Sets up a new way of playing where all fighting is over a central resource.
A wide array of ships for all races.

Cons:
Slightly unfinished and unpolished. It could use a bit of balancing.
I feel a bit empty now that I’m releasing the mod because it’s nothing like I wanted it to be. It’s a great mod, but it’s not up there in the Legacy area -- at least, that’s what I think after playing the same mod for about a year.

End.



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Feb 19 2009, 3:11 am bajadulce Post #49



looks good. I added this latest test version to my site as well in it's compiled form.

Temptation.zip

There are 2 unknowns in the .exe btw. Oddly enough they go away if you compact the file? I didn't compact it, but I was under the impression that unknowns remained after compacting? Not sure how the compact actually works.



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Feb 19 2009, 3:17 am ForTheSwarm Post #50



What are the errors from?



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Feb 19 2009, 3:44 am RoryFenrir Post #51



this is pretty sweet but its not done right? There are alot of build strings that need to be changed and theres no AI :(

Your attacks attacks are so sick, the red explosions and the black trails. I wish i knew how to do that lol. I also love seeing my own grps in peoples mods :)


its pretty cool!



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Feb 19 2009, 3:57 am l)ark_ssj9kevin Post #52

Just here for the activity... well not really

Confederate Hyperspace jumps are just awesome. At first I thought it was a bug but no. <3



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Feb 19 2009, 5:12 am A_of-s_t Post #53

aka idmontie

Quote
looks good. I added this latest test version to my site as well in it's compiled form.

There are 2 unknowns in the .exe btw. Oddly enough they go away if you compact the file? I didn't compact it, but I was under the impression that unknowns remained after compacting? Not sure how the compact actually works.
First off, thanks Baja, YOU ROCK.
I noticed that too. In my original .exe, there are no unknowns, but in the compiled version, there are at least two, there can be an upwards of 16. No clue why.

Quote
What are the errors from?
One error is from Shadoflare's music plugin, another is from Firegraft itself. I never bothered to bother DoA with it.

Quote
this is pretty sweet but its not done right? There are alot of build strings that need to be changed and theres no AI
I just wanted to release the mod -- its been a whole year and I want to move on :P. The only AI included right now is cheating AI, and all three races have AI.

Quote
Confederate Hyperspace jumps are just awesome. At first I thought it was a bug but no. <3
Ludicrous speed is one of the best ideas I put into this mod :P But each race has their own awesome specialty.



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Feb 19 2009, 5:36 am RoryFenrir Post #54



oh ya i totally forgot that you could choose at the beginning. Sweet ill have to try that later... but ill be too busy franticly trying to finish my and TZ's mod :(



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Feb 22 2009, 7:20 am bajadulce Post #55



I tried to find someone to play.. but alas couldn't find anybody. The Ai was pretty fun tho while it lasted and the weapons and effects were really trick. gonna play again soon.

So does your plugin allow for those text messages btw? And did you have to modify pyms default stat_txt.tbl or something so that you wouldn't get the string value error > 1256 or whatever the last string entry is in stat_txt.tbl when you compiled these trigs.



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Feb 22 2009, 5:21 pm A_of-s_t Post #56

aka idmontie

Quote from bajadulce
I tried to find someone to play.. but alas couldn't find anybody. The Ai was pretty fun tho while it lasted and the weapons and effects were really trick. gonna play again soon.

So does your plugin allow for those text messages btw? And did you have to modify pyms default stat_txt.tbl or something so that you wouldn't get the string value error > 1256 or whatever the last string entry is in stat_txt.tbl when you compiled these trigs.
Yeah, I had to change the stat_txt in PYMS.



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Feb 22 2009, 8:05 pm poiuy_qwert Post #57

PyMS and ProTRG developer

This is a great mod, can't wait for some games to get organized :D


Quote from bajadulce
And did you have to modify pyms default stat_txt.tbl or something so that you wouldn't get the string value error > 1256 or whatever the last string entry is in stat_txt.tbl when you compiled these trigs
You don't have to edit the default stat_txt, you can just use your mods stat_txt, same as you can use your mods dat files to get accurate warnings.




Feb 22 2009, 9:48 pm bajadulce Post #58



Oh.. I see the "manage" (ctrl + M) button now. :)

I made a quick AI vs. Ai replay TvZ... Z got wiped out pretty quick. I'll try to record a bigger game sometime later. I can play tonight ~7:00 EST for the lolz. 100000000000 minerals for cpu is cute. :) Not like it matters how much $ the cpu has anyways.



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Feb 22 2009, 10:35 pm A_of-s_t Post #59

aka idmontie

Quote from bajadulce
Oh.. I see the "manage" (ctrl + M) button now. :)

I made a quick AI vs. Ai replay TvZ... Z got wiped out pretty quick. I'll try to record a bigger game sometime later. I can play tonight ~7:00 EST for the lolz. 100000000000 minerals for cpu is cute. :) Not like it matters how much $ the cpu has anyways.
The Confederate AI is way overpowered whilst the Magistrate is the most powerful race in human hands. Next update, I'm going to lower prices for Confeds and I'll be upping the script for the Protoss and Zerg. We'll see how it goes.



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Feb 22 2009, 10:56 pm ForTheSwarm Post #60



I was owning Aofst for awhile with Magistrate. That definitely says something, considering he made the mod.



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