Temptation, Total Conversion
Post #22
A_of-s_t
Aug 16 2008, 12:59 am
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Rank: Elite
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Videos:
A clear version of Kharoshilisa AI: http://www.mediafire.com/?8yc4dgul1qd My comments on Kharoshilisa AI: http://www.mediafire.com/?ucztmcdlgfh This post was edited 1 time, last edit by A_of-s_t: Aug 16 2008, 1:20 am. |
Post #25
A_of-s_t
Sep 30 2008, 5:35 am
Post #30
IskatuMesk
Oct 5 2008, 2:13 pm
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Actually fast-paced mods tend to be more economy based than slow-paced ones (Which are just overall sitting and waiting). To sustain large numbers and keep up with the pace of the game you need map control for resources and stuff like that.
Well, that's how it is in ITAS, I imagine it's the same way here, too. |
Post #32
A_of-s_t
Nov 28 2008, 2:24 am
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Rank: Elite
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Ack, I haven't updated in such a long time. So, here's where the project is at the moment:
Main tech trees, units, and weapons have been made and pretty much finalized. Upgrades and technologies have been started. Music track is pretty much done (all 100 MB of it). Voice overs have been started. Iscripting is being cleaned up for effects and sounds. Grafting is almost done except for special spells (and added buttons for techs and upgrades). Zerg buildings are being "rounded" so that they don't look like they're gound buildings. Insane AI scripts are being constantly remade. So, in other words: DONE: Tech tree Units Music Gameplay Being Perfected: Iscript AI script Magistrate's buildings Not Done: Sounds Wireframes tblpad Extras So, that's where the mod stands. It'll be done when its done. I'm projecting a completion date for sometime in December, but who knows. EDIT: Eh, I might make a short campaign called: "Collapse of a Union" for this, but I doubt it. It would mainly be based around my story entitled "Iincarnadine" which tells the tale of how these three races in my mod work and function and their relations with each other. But, no one plays campaigns so... eh. This post was edited 1 time, last edit by A_of-s_t: Nov 28 2008, 4:59 am. |
Post #34
Biophysicist
Dec 8 2008, 3:44 am
Post #35
A_of-s_t
Dec 10 2008, 4:28 am
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Rank: Elite
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So I finished up the Magistrate's buildings... There are a few gameplay aspects I'm adding -- such as a new nuke that will require a plugin -- and tedious work such as grp wireframes need to be done. Would anyone mind if I didn't use the traditional starcraft wireframes and instead used a cropped version of each ship in its full colors?
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Post #37
MC˛Voyager7456
Dec 25 2008, 5:29 pm
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That's what they want you to believe.
Ad Astras did it and no one complained. ![]() ![]() ![]() ![]() ![]() ![]() Grayza: You are so self-righteous! I have used all my skills, all my resources, for one perfect chance at peace. And because of you, it is gone! And I am...
Crichton: Frelled? Screwed? Raped? Welcome to the universe, Commandant. |
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