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Temptation, Total Conversion

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Creator: A_of-s_t
Time: Jul 10 2008, 2:17 am

Post #41     bajadulce Jan 31 2009, 8:11 pm

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.7z zip file and I guarantee you'll be below 100mb.

Since this mod uses a cutom plugin + custom AI, I'd be happy to upload to our site as well. You can even have a hosted web page if you'd like.
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Post #42     A_of-s_t Jan 31 2009, 8:20 pm

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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Quote from bajadulce[MM]
.7z zip file and I guarantee you'll be below 100mb.

Since this mod uses a cutom plugin + custom AI, I'd be happy to upload to our site as well. You can even have a hosted web page if you'd like.
I'd rather not have my own page, I'd never get anything done and the AI isn't complete yet. All that is done is one of the most kick ass Confederate AI's I've ever made. I've tried quite a few compressions and .rar seems to be the best, I'll recheck .7z though. Thanks :D
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Post #43     MC²poiuy_qwert Feb 1 2009, 8:07 pm

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PyMS and ProTRG Developer
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Sweet man i cant wait to play the final product! I hope you get more AI's done too, would be epic.
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Post #44     MC²Hercanic Feb 1 2009, 9:33 pm

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Do you have music in the mod? Only thing I can think of that'd get the filesize that big so quickly.
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Post #45     A_of-s_t Feb 1 2009, 10:26 pm

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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Quote from Hercanic
Do you have music in the mod? Only thing I can think of that'd get the filesize that big so quickly.
Each race has their own music and sounds -- both have been compressed.
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Post #46     Dungeon-Master Feb 4 2009, 12:59 am

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Mighty, powerful and nerd, all 3 characteristics of a perfect DM
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Hail to you, advanced technology-user (I am noob to all thats not like SCMDraft :D )
Seriously, make a campaign to tell us the story at least, i promise i'l play and I'l bother everyone in the clan to play it with me ;) . Seriously, this mod looks like a totally new game, and huh... yea... well... I would say constructive things if i would know only how you make a mod but i am not of you'r rank, you computer-thigny god :lol:
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[...] more of a laissez-faire approach [...]
Quote from payne: We say " Voilà " :P
Quote from Lanthanide: Edit Deux [...] C'est la vie
Oh my god, I HATE when you english people use french quotes !
D&D With extended RPG elements for heroes and even MOAR control for the DM
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Post #47     A_of-s_t Feb 4 2009, 4:43 am

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Even if I don't EVENTUALLY make a campaign, I am including a story I wrote that I based this mod off of.
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Post #48     A_of-s_t Feb 19 2009, 12:09 am

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Temptation 0.9.5 Release:

Download Here:
http://www.mediafire.com/?kznz4mzcidz
http://www.mediafire.com/?du4uzmmjjnq
http://www.mediafire.com/?zzfzmhmnm4z
http://www.mediafire.com/?aqwwtmmjoiy

The music parts will be released tomorrow.

Installation:
Open up Part 0 and open Temptation.exe with WINMPQ. Drag each folder (parts 1 - 3 [or 6]) into WINMPQ. Run the file. You will experience an error on startup. Just click OK and the game will start. You will also experience an error on closing -- just click OK.

From the ReadMe:

+
Collapsable box



Critiques:
Pros:
I feel confident that I can consider this a Total Conversion.
Sets up a new way of playing where all fighting is over a central resource.
A wide array of ships for all races.

Cons:
Slightly unfinished and unpolished. It could use a bit of balancing.
I feel a bit empty now that I’m releasing the mod because it’s nothing like I wanted it to be. It’s a great mod, but it’s not up there in the Legacy area -- at least, that’s what I think after playing the same mod for about a year.

End.
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Post #49     bajadulce Feb 19 2009, 3:11 am

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looks good. I added this latest test version to my site as well in it's compiled form.

Temptation.zip

There are 2 unknowns in the .exe btw. Oddly enough they go away if you compact the file? I didn't compact it, but I was under the impression that unknowns remained after compacting? Not sure how the compact actually works.
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Post #50     ForTheSwarm Feb 19 2009, 3:17 am

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What are the errors from?
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PROJECTS
Fallen- map for 2009 Last Stand RPG Challenge (30% completed)
The United Earth Directorate- mod (94% completed)
Ender TvZ AI- mod (50% completed)

I thank TassadarZeratul, who gave 215 minerals, DeVouReR, who gave 45, and gambling, who gave 180.
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Post #51     RoryFenrir Feb 19 2009, 3:44 am

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this is pretty sweet but its not done right? There are alot of build strings that need to be changed and theres no AI :(

Your attacks attacks are so sick, the red explosions and the black trails. I wish i knew how to do that lol. I also love seeing my own grps in peoples mods :)


its pretty cool!
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Post #52     l)ark_ssj9kevin Feb 19 2009, 3:57 am

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Confederate Hyperspace jumps are just awesome. At first I thought it was a bug but no. <3
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Post #53     A_of-s_t Feb 19 2009, 5:12 am

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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Quote
looks good. I added this latest test version to my site as well in it's compiled form.

There are 2 unknowns in the .exe btw. Oddly enough they go away if you compact the file? I didn't compact it, but I was under the impression that unknowns remained after compacting? Not sure how the compact actually works.
First off, thanks Baja, YOU ROCK.
I noticed that too. In my original .exe, there are no unknowns, but in the compiled version, there are at least two, there can be an upwards of 16. No clue why.

Quote
What are the errors from?
One error is from Shadoflare's music plugin, another is from Firegraft itself. I never bothered to bother DoA with it.

Quote
this is pretty sweet but its not done right? There are alot of build strings that need to be changed and theres no AI
I just wanted to release the mod -- its been a whole year and I want to move on :P . The only AI included right now is cheating AI, and all three races have AI.

Quote
Confederate Hyperspace jumps are just awesome. At first I thought it was a bug but no. <3
Ludicrous speed is one of the best ideas I put into this mod :P But each race has their own awesome specialty.
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Post #54     RoryFenrir Feb 19 2009, 5:36 am

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oh ya i totally forgot that you could choose at the beginning. Sweet ill have to try that later... but ill be too busy franticly trying to finish my and TZ's mod :(
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Post #55     bajadulce Feb 22 2009, 7:20 am

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I tried to find someone to play.. but alas couldn't find anybody. The Ai was pretty fun tho while it lasted and the weapons and effects were really trick. gonna play again soon.

So does your plugin allow for those text messages btw? And did you have to modify pyms default stat_txt.tbl or something so that you wouldn't get the string value error > 1256 or whatever the last string entry is in stat_txt.tbl when you compiled these trigs.
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Post #56     A_of-s_t Feb 22 2009, 5:21 pm

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Quote from bajadulce[MM]
I tried to find someone to play.. but alas couldn't find anybody. The Ai was pretty fun tho while it lasted and the weapons and effects were really trick. gonna play again soon.

So does your plugin allow for those text messages btw? And did you have to modify pyms default stat_txt.tbl or something so that you wouldn't get the string value error > 1256 or whatever the last string entry is in stat_txt.tbl when you compiled these trigs.
Yeah, I had to change the stat_txt in PYMS.
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Post #57     MC²poiuy_qwert Feb 22 2009, 8:05 pm

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PyMS and ProTRG Developer
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This is a great mod, can't wait for some games to get organized :D


Quote from bajadulce[MM]
And did you have to modify pyms default stat_txt.tbl or something so that you wouldn't get the string value error > 1256 or whatever the last string entry is in stat_txt.tbl when you compiled these trigs
You don't have to edit the default stat_txt, you can just use your mods stat_txt, same as you can use your mods dat files to get accurate warnings.
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Post #58     bajadulce Feb 22 2009, 9:48 pm

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Oh.. I see the "manage" (ctrl + M) button now. :)

I made a quick AI vs. Ai replay TvZ... Z got wiped out pretty quick. I'll try to record a bigger game sometime later. I can play tonight ~7:00 EST for the lolz. 100000000000 minerals for cpu is cute. :) Not like it matters how much $ the cpu has anyways.
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Post #59     A_of-s_t Feb 22 2009, 10:35 pm

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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Quote from bajadulce[MM]
Oh.. I see the "manage" (ctrl + M) button now. :)

I made a quick AI vs. Ai replay TvZ... Z got wiped out pretty quick. I'll try to record a bigger game sometime later. I can play tonight ~7:00 EST for the lolz. 100000000000 minerals for cpu is cute. :) Not like it matters how much $ the cpu has anyways.
The Confederate AI is way overpowered whilst the Magistrate is the most powerful race in human hands. Next update, I'm going to lower prices for Confeds and I'll be upping the script for the Protoss and Zerg. We'll see how it goes.
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Post #60     ForTheSwarm Feb 22 2009, 10:56 pm

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I was owning Aofst for awhile with Magistrate. That definitely says something, considering he made the mod.
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PROJECTS
Fallen- map for 2009 Last Stand RPG Challenge (30% completed)
The United Earth Directorate- mod (94% completed)
Ender TvZ AI- mod (50% completed)

I thank TassadarZeratul, who gave 215 minerals, DeVouReR, who gave 45, and gambling, who gave 180.
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