Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: unit amount in UMS
unit amount in UMS
Mar 27 2008, 12:36 pm
By: okeee  

Mar 27 2008, 12:36 pm okeee Post #1



I played a UMS map, and after I while there was this message: unable to create more units. I d like to make a map that can have far more units than allowed. Is it possible to somehow create more units than normally is allowed? (preferably using staredit)



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Mar 27 2008, 12:39 pm Falkoner Post #2



Nope, 1700 is the maximum amount, there is nothing you can do about it outside of modding, and it's still pretty hardcoded at that point.



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Mar 27 2008, 12:45 pm candle12345 Post #3



Why you'd need over 1700 is a mystery to me.
[Lol, over 1700!!!!!!]



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Mar 27 2008, 1:10 pm okeee Post #4



well, if you're playing with lots of enemies, it's not that hard..
so other editors besides staredit can't fix this either?



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Mar 27 2008, 4:04 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

There's a cap in the game of Starcraft... not the editors. Well, they're in the editors too, but only because the cap exists in the game. In short, you can't have more than 1700 units on a map at any given time. Staredit maxes the preplaced units at 1650, but other editors allow all 1700 to be preplaced.

You can't have 1700 units fighting at once anyway, so why do you need all 1700 at one time? You can place locations and create units instead.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 27 2008, 8:26 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

1700 units is not much as one carrier is already 9 units and every hatch (with 3 larvae is 4 units too).
Every building counts as a unit too. Now when you have 8 players each player can only build a total of 212 buildings and units per player, which is easily reached in money maps.




Mar 27 2008, 10:34 pm DT_Battlekruser Post #7



Quote
so other editors besides staredit can't fix this either?

Starcraft is only configured to handle a finite number of Local ID slots, and that number is 1700. It's strictly a game engine thing.

Staredit's limit is set to be 1650 preplaced units in order to allow you a little leeway for creating units after you start your map.

Other editors such as Starforge or SCMDraft will allow you to place more than 1700 units on a map, but they will not appear in the game.




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Mar 27 2008, 11:42 pm okeee Post #8



that's too bad. And doodads, do they count as units as well?



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Mar 27 2008, 11:45 pm O)FaRTy1billion[MM] Post #9

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No. Doodads are not counted anywhere unless they have a sprite. If they have a sprite, that counts against the sprite limit.


And my StarEdit lets me place up to 1700 units and 499 sprited doodads. :P



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Mar 27 2008, 11:52 pm okeee Post #10



im not sure about sprites.. what are they exactly?



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Mar 27 2008, 11:59 pm O)FaRTy1billion[MM] Post #11

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What are attached to doodads and not part of terrain... units can go under them and such.



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EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
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Mar 28 2008, 12:41 am NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The animation when a non-melee unit shoots is usually a sprite too. But that limit is set to 250 (or was is 200?) at any given time in game.




Mar 28 2008, 12:51 am O)FaRTy1billion[MM] Post #13

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Quote from NudeRaider
The animation when a non-melee unit shoots is usually a sprite too. But that limit is set to 250 (or was is 200?) at any given time in game.
No. The limit for preplaced sprites in StarEdit is 250 (or 255, whatever. I don't use it :P) The actual sprite limit in StarCraft is 2500 (anything counts as a sprite in that case.) The actual sprite limit for preplaced sprites in maps is 499.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Mar 28 2008, 1:11 am okeee Post #14



thanks.



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Mar 28 2008, 1:35 am Viett Post #15



http://www.staredit.net/maplantis/index.php?sid=044d65959b;wiki=164

This is a guide to detecting the map max. In my Phantom map, I triggered the map to remove larva when the map maxes, to make a little extra room for other units. I guess you can remove other useless units too, whatever you need to do to keep the map under the max.



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Mar 28 2008, 1:46 am candle12345 Post #16



Seriously though. 1700 units in a single map is very superfluos, it's not needed, and they can't alla ttack at once.
Not to mention the lag.
1700 is a good cap, we really don't ever need more.



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Mar 28 2008, 2:10 am Falkoner Post #17



Yes, you do, having that many units does not necessarily mean that they are all attacking, in most cases they aren't.



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Mar 28 2008, 2:17 am Aster Post #18



The lag would be ridiculous.
If you're gonna have them attack, my suggestion would be make a trigger that replaces them as they die so it seems like there's more. Other than that 1700 is the limit lol.. That's one big ass army.



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Mar 28 2008, 2:56 am Falkoner Post #19



When you count buildings it really isn't that big...



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Mar 28 2008, 3:01 am Brontobyte Post #20



Another awfull side effect of having that many units is lag/lattency. How much RAM should one have to prevent lag due to machine problems, rather then their internet that just chugs along?



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