Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] EPD for Weapon Upgrades?
[SOLVED] EPD for Weapon Upgrades?
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Aug 24 2012, 10:22 pm
By: SlayerFTH  

Aug 24 2012, 10:22 pm SlayerFTH Post #1



Does anyone know of a viable EPD for Weapon Upgrades, or the amount of damage a unit at X Index has?
Specific Upgrade: (ID: 13), (Offset: +13), Protoss Ground Weapons



None.

Aug 24 2012, 10:52 pm jjf28 Post #2

Cartography Artisan

to clarify: do you mean EUP? (this)

Post has been edited 1 time(s), last time on Aug 24 2012, 11:44 pm by jjf28. Reason: wordingz



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Aug 24 2012, 10:56 pm Roy Post #3

An artist's depiction of an Extended Unit Death

I'm going to answer this from a technical level, but if you need me to explain in more detail, let me know.

SC upgrades researched: http://farty1billion.dyndns.org/euddb/?pg=entry&addr=0x0058D298&ver=1.15.2&plat=win

Your upgrade is 0x0D away, since upgrades are 1 byte apiece; this means you're +3 players from the base Player ID (3027).

Memory at Death Table + 3030 is exactly A + (B*256) + (C*65536) + (D*16777216)
A = Zerg Flyer Attacks
B = Protoss Ground Weapons
C = Protoss Air Weapons
D = Protoss Plasma Shields

You'll need to know the values of all of these except Zerg Flyer Attacks, which you can negate by checking between A = 0 and A = 255. That is:
Memory at Death Table + 3030 is at least 0 + (B*256) + (C*65536) + (D*16777216)
Memory at Death Table + 3030 is at most 255 + (B*256) + (C*65536) + (D*16777216)

EDIT: This is only for Player 1. Player 2's upgrades are located immediately after Player 1's, and this pattern continues for all players. If you need more help for the other players, let me know.
EDIT2: If you're not interested in explanations, try this:
Upgrades for each player




Weapon damage amount: http://farty1billion.dyndns.org/euddb/?pg=entry&addr=0x00656EB0&ver=1.16.1&plat=win

Your weapon is 0x1A away, since damage amounts are 2 bytes apiece; this means you're +6 players from the base Player ID (209619).
Memory at Death Table + 209625 is exactly A + (B*65536)
A = Zerg Flyer Attacks
B = Protoss Ground Weapons

This is actually in your favor, as you can completely ignore the value of Zerg Flyer Attacks:
Memory at Death Table + 209625 is at least 0 + (B*65536)
Memory at Death Table + 209625 is at most 65535 + (B*65536)



As for checking the damage of a unit at a specific index, that's not directly (and pragmatically) possible, as the unit's damage is not stored in the unit struct; you'd have to look up its weapon's damage.

Post has been edited 8 time(s), last time on Aug 26 2012, 11:36 am by Roy.




Aug 24 2012, 11:38 pm SlayerFTH Post #4



Got it working perfectly Roy, thanks :P.



None.

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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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