Staredit Network > Forums > Games > Topic: TERRARIA
TERRARIA
May 14 2011, 9:23 pm
By: MadZombie
Pages: < 1 « 14 15 16 17 1836 >
 

Jun 1 2011, 1:30 am UnholyUrine Post #301



I'll go on your server right now :cube:



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Jun 1 2011, 4:42 am Neki Post #302



I don't know what to do anymore, lol.



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Jun 1 2011, 7:22 am ShadowFlare Post #303



Quote from UnholyUrine
I'll go on your server right now :cube:
lol, sorry, I had somewhere to go suddenly, so I wasn't able to get on at that time.



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Jun 1 2011, 12:26 pm NicholasBeige Post #304



Unreliable or what?

I've sort of stopped playing Terraria until new content comes out. But if we want to go ahead and do that CTF thing just lemme know.



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Jun 1 2011, 5:20 pm CecilSunkure Post #305



Quote from Neki
255, 255?!!!
Yeah, just realized this link. 255 because 256 is 2^8, meaning it's probably held in an unsigned 8 bit value. http://en.wikipedia.org/wiki/Stdint.h#New_integer_types



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Jun 1 2011, 5:53 pm NicholasBeige Post #306



Quote from CecilSunkure
Quote from Neki
255, 255?!!!
Yeah, just realized this link. 255 because 256 is 2^8, meaning it's probably held in an unsigned 8 bit value. http://en.wikipedia.org/wiki/Stdint.h#New_integer_types
Durrh, same with SC1 upgrade limits :P



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Jun 2 2011, 6:15 am ShadowFlare Post #307



This world is 1024x768 tiles. First one I've seen with a dungeon like that, even at this size. The old man was in the water.





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Jun 2 2011, 6:36 am UnholyUrine Post #308



LOLOL love that dungeon.

Shadow, can you show us how to create such worlds?
I want to start making a CTF map.. and I want to limit it's size...



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Jun 2 2011, 8:09 am ShadowFlare Post #309



I may possibly make a utility to do the replacements in the exe or do it some other way. For now, you can use a hex editor to modify the sizes it creates in the exe (remember to make a backup!). Once the world is created, you no longer need the modded exe.

The default sizes are:

Small - 4200x1200
Medium - 6300x1800
Large - 8400x2400

Look for the two numbers (32-bit integers) near each other and you should be able to find them (don't change any other occurrences you find elsewhere). Finding the smallest sizes you can create involves some trial and error, sometimes causing the game to crash or freeze.

BTW, here's a 12600x3600 map I generated after increasing the size limit. Unlike smaller maps, it requires a modification to the exe to even play it, however. http://www.mediafire.com/?7zy38bqtt6b9xx3 (12.4 MB image)

Post has been edited 3 time(s), last time on Jun 2 2011, 8:17 am by ShadowFlare.



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Jun 2 2011, 8:43 am DevliN Post #310

OVERWATCH STATUS GO

Finally bought Terraria, it's really fun. Haven't built anything big yet, but I've been mining like crazy. I also set up my port forwarding for Terraria in case I'd need to host a server, though it seems like we're now covered there. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 2 2011, 9:17 am NicholasBeige Post #311



I'm just waiting for new content. Hopefully the devs will have the foresight to hire new people instead of staying a purely indie 3-man team.



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Jun 2 2011, 9:54 am Neki Post #312



Lava in the underground jungle? Dungeon in the water? What kind of hellbourne have you spawned ShadowFlare?



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Jun 2 2011, 10:38 am O)FaRTy1billion[MM] Post #313

👻 👾 👽 💪

Wow that world really is small ... :P I've just been digging underground rooms and then flooding the caverns ...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 2 2011, 2:36 pm CecilSunkure Post #314



Lol I like the small world.



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Jun 2 2011, 2:57 pm CecilSunkure Post #315



Wait is small world being hosted?



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Jun 2 2011, 4:10 pm ShadowFlare Post #316



Yes



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Jun 2 2011, 5:00 pm UnholyUrine Post #317



O SNAP!!
going on right now!

..
ShadowFlare, you need to update your Terraria game



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Jun 2 2011, 5:21 pm Neki Post #318



aNYONE POST THE PATCH NOTES

Quote
Player

Players can no longer repeatedly double jump after touching the top of the world.


Items

NEW ITEM - Black Lens.
NEW ITEM - Sunglasses.
NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
Fixed a bug that prevented Underground Jungle Seeds from spawning.
Using the Cloud in a Bottle will now correctly reset fall distance.
Set bonuses that provide more defense, now correctly match their tool-tip.
All armor inventory icons have been improved.
All player armor graphics have been improved.
Iron, gold, meteor, and bone helmets have been changed graphically.
Molten armor’s overall defense has been reduced.
Meteor armor’s set bonus now reduces Space Gun mana cost to 0.
Several magic items have had their damage increased.


NPCs

Added two new rare enemies that can both be found underground.
The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
All Skeleton graphics have been changed.
The Guide now has hit and death effects.
The Guide can now be killed by hostile NPCs.


World

Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.


Server / Multiplayer

Created a console server with no video card requirement. Type help in the console for a full list of server commands.
Increased client side multi-player security, this should help in the battle against broken character files.
There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
Clients are now able to connect to ports other than 7777.
Slimes are synced better on multiplayer games.
Accessories now correctly sync between players.
Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
Added -join <ip>, -port <port>, and -pass <password> command line parameters to the client to enable auto-join of servers.


Misc.

The game window is now re-sizable while in windowed mode.
Full-screen resolution can now be changed in the options menu.
Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
Fixed several bugs that would crash the game during world generation.


A Note for those of you who want to host a server but don't want to use the 'Host and Play' option. The server software is located in your steam folder where the Terraria.exe is. It can be launched from there.




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Jun 2 2011, 6:16 pm CecilSunkure Post #319



Man that spawn bug was annoying. I have a skyship with beds that would corrupt your character on that world.

Also, cobalt was the coolest looking armor. Lame in my opinion....

Server app is going to be very nice to have though :)



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Jun 2 2011, 6:19 pm ShadowFlare Post #320



Updated and hosting worlds on ports 7777, 7778, and 7779; currently tiny, large, and small sizes, respectively.

Post has been edited 1 time(s), last time on Jun 2 2011, 6:29 pm by ShadowFlare.



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