At start, the crown (thin torus shape) lies on the ground, and the first player to take it has the Thin Torus Shape model attached to his "Overhead". Since I must create a new model, I delete the old shape that was lying on the ground. So far, everything works fine.
Then, I'd like that whenever a Changeling enters the region "Crown", which is supposed to be centered on the Crown-holder, the Crown model is passed the Changeling that entered the Crown region. Somehow, I can't get to remove the model attachment from the overhead of the initial holder, and I can't attach the model to the new holder either.
Here's the trigger:
Near
Events
Unit - Any Unit Enters Crown
Local Variables
Conditions
(Unit type of (Triggering unit)) == Changeling (Zergling)
Actions
Unit - Remove Thin Torus [49.00, 45.50] from the game
Actor - Kill actor model (Last created actor)
Region - Attach Crown to (Triggering unit) with offset (Point(0.0, 0.0))
Actor - Attach ShapeThinTorus (Unnamed) to Overhead on (Triggering unit)
General - Pick each integer from 1 to 8, and do (Actions)
Actions
Variable - Set HasCrown?[(Picked integer)] = false
Variable - Set HasCrown?[(Triggering player)] = true
The variable "HasCrown?" is used in another trigger to update the score, which is based on the time players hold the crown.
Post has been edited 1 time(s), last time on Jan 3 2011, 8:58 am by payne.
None.
Show us more of your triggers please...
you could be going wrong in so many places its unthinkable.
Create Model
Set Variable1 (crown)= Last Created Model
Attach Model to Unit
Set Variable2 (unit) = Unit who now has Crown attached
Attach Region (crown) to Variable2 (unit)
Unit Enters Region
Unit Entering is not equal to Variable2 (Unit)
Remove Variable1 (crown)
Create Model
Attach Model to new unit
Set Variable1 = last created model
Set Variable2 = new unit (crown holder)
Should work fine? Don't have the trigger editor open (as you can tell).
None.
I can only create a unit, not a model itself. And a variable cannot store a model.
This doesn't work.
None.
I still need help over this, btw.
None.
An artist's depiction of an Extended Unit Death
Uh... You can't use (Last created actor) if you haven't created an actor. It's treated as a temporary local variable (I believe). Store that actor in a global variable when you create it and maybe that will fix the removal problem.
I suppose you have already confirmed that this trigger executes when it should?
Uh... You can't use (Last created actor) if you haven't created an actor. It's treated as a temporary local variable (I believe). Store that actor in a global variable when you create it and maybe that will fix the removal problem.
I suppose you have already confirmed that this trigger executes when it should?
So it means that the (Last created Actor) isn't the last created actor anymore but is rather empty when the trigger runs once again?
None.
An artist's depiction of an Extended Unit Death
So it means that the (Last created Actor) isn't the last created actor anymore but is rather empty when the trigger runs once again?
Yeah, that's what I've concluded after playing with it a bit.
Well somehow, the "Actor" variable type is a bitch and isn't considered as an Actor itself...
EDIT: Just tested the trigger a bit more.
Results:
- The region Crown does center on the new unit.
- This new unit isn't determined as I wanted: if a unit is created in the region, it is runs the event "Unit enters region", but if the unit is already placed on the map, it doesn't. Only exception: Player 1's Changeling. Somehow, a Player 1 Baneling that I hit with the Crown region centered on my Changeling will not even trigger a "failed condition".
- Still can't destroy this goddamn actor. >:O
Post has been edited 1 time(s), last time on Jan 2 2011, 9:12 pm by payne.
None.
Solved: thanks to Soga!
New trigger:
Near
Events
Unit - Any Unit Enters Crown
Local Variables
Conditions
(Unit type of (Triggering unit)) == Changeling (Zergling)
Actions
Unit - Remove Thin Torus [49.00, 45.50] from the game
Actor - Send message "Destroy Immediate" to actor Crown
Variable - Set Crown_Holder = (Triggering unit)
Region - Attach Crown to Crown_Holder with offset (Point(0.0, 0.0))
Actor - Attach ShapeThinTorus (Unnamed) to Overhead on Crown_Holder
Variable - Set Crown = (Actor for Crown_Holder)
General - Pick each integer from 1 to 8, and do (Actions)
Actions
Variable - Set HasCrown?[(Picked integer)] = false
Variable - Set HasCrown?[(Triggering player)] = true
Keys:
- "Actor - Send message "Destroy Immediate" to actor Crown"
- "Variable - Set Crown = (Actor for Crown_Holder)"
- "Crown" is an "Actor" type variable
ALSO: The Region wasn't big enough to detect if a unit would enter the region, which was kind of another huge bug preventing me from properly testing stuff. XD
None.