Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Quick question on Map Speed bugs
Quick question on Map Speed bugs
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Mar 4 2010, 10:09 pm
By: Oo.DaMeiN.oO  

Mar 4 2010, 10:09 pm Oo.DaMeiN.oO Post #1



I know that the Wiki says that it speeds up animation, does this mean that their fire rate will increase?

If no, is there a way to JUST increase their fire rate without having to make them walk faster?


I know of a way I can do this, but its kind of lame :P



None.

Mar 4 2010, 10:13 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

yes, they attack 2x as fast. AFAIK it doubles the internal clock of the units, which control everything about them, so mael/snare/etc should last half the time. Please test this, though.

I don't know of any way to increase attack rate without increasing move speed. About the only thing you can do is slow the unit down with another unit.

Post has been edited 1 time(s), last time on Mar 4 2010, 10:38 pm by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 4 2010, 10:14 pm Oo.DaMeiN.oO Post #3



So if I just use the map revealer and not scarab it wont increase the speed of the unit, but the fire rate will go up?



None.

Mar 4 2010, 10:15 pm Lethoth Post #4



Map revealer= everything 2x except movement, it still 1x



None.

Mar 4 2010, 10:16 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

where did I say that? I also don't know for sure, but I presume the answer is no. Test it out.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 4 2010, 10:19 pm Lethoth Post #6



I tried the map revealer many years ago, and that's what it does



None.

Mar 4 2010, 10:26 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

From what I can tell, only animation speed is increased .. so if the unit's attack is controlled by its animation it will be increased.
Units still move the same speed, they just look like they had too much caffeine (confirming what Lethoth said, I guess).

... But I am also not 100% sure. xD
Why does it seem that nobody really knows these things?



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Mar 4 2010, 10:27 pm Lethoth Post #8



I know about this, I discovered some time ago that if you place an unit sprite of map revealer scarab or interceptor INSTEAD of an unit, sprites don't freeze and I remember interceptor is 3x speed instead of 2x with unit sprite.



None.

Mar 4 2010, 10:28 pm O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

Quote from Lethoth
I know about this, I discovered some time ago that if you place an unit sprite of map revealer scarab or interceptor INSTEAD of an unit, sprites don't freeze and I remember interceptor is 3x speed instead of 2x with unit sprite.
A lot of people found this. ;o
I think it acts the same way, though ...

All I remember from my testing is that scarab and interceptor do the same things. xD



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 4 2010, 10:29 pm Lethoth Post #10



Quote from O)FaRTy1billion[MM]
Quote from Lethoth
I know about this, I discovered some time ago that if you place an unit sprite of map revealer scarab or interceptor INSTEAD of an unit, sprites don't freeze and I remember interceptor is 3x speed instead of 2x with unit sprite.
..And it doesn't have to be top left corner (iirc). ;o

Who said that? LOL



None.

Mar 4 2010, 10:31 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Quote from Lethoth
Quote from O)FaRTy1billion[MM]
Quote from Lethoth
I know about this, I discovered some time ago that if you place an unit sprite of map revealer scarab or interceptor INSTEAD of an unit, sprites don't freeze and I remember interceptor is 3x speed instead of 2x with unit sprite.
..And it doesn't have to be top left corner (iirc). ;o

Who said that? LOL
It was based on old methods that have later (read: a long time ago (... I'm old in the SC universe.)) been disproven and out-dated ... I changed my post, though. >.> I didn't think before I posted.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 4 2010, 10:39 pm rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

The reasoning was that the first unit is the top left. Something about staredit placing units based on their location rather than the order in which they were placed. It doesn't matter anymore.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 4 2010, 10:46 pm Oo.DaMeiN.oO Post #13



Yeah, the map reveler did what I wanted it to, sweet :)

Thanks.



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