My friend KingOfShadows is making a game that requires him to make rounds, however its not so easy because each player gets 10 units and 1 hero, they get additional units every 2-5 minutes. He refuses to ask for help himself because he is shy among being among map-makers ahead of him. He said he'd probably join when he got better at mapping. However that's beyond the point. If a player wins the round by eliminating the other units how would he start a new round without going in and manually doing a "All units but this player" thing.
None.
Say players 1 - 6 are humans.
Then he needs a trigger for each of these players that detects when this player has at least one unit and all the other palyers have no units. This can be done as follows:
Trigger 1: owned by player 1
Conditions:
Current player brings at least 1 [men] to [fighting arena]
Player 2 brings exactly 0 [men] to [fighting arena]
Player 3 brings exactly 0 [men] to [fighting arena]
Player 4 brings exactly 0 [men] to [fighting arena]
Player 5 brings exactly 0 [men] to [fighting arena]
Player 6 brings exactly 0 [men] to [fighting arena]
Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.
Trigger 2: owned by player 2
Conditions:
Current player brings at least 1 [men] to [fighting arena]
Player 1 brings exactly 0 [men] to [fighting arena]
Player 3 brings exactly 0 [men] to [fighting arena]
Player 4 brings exactly 0 [men] to [fighting arena]
Player 5 brings exactly 0 [men] to [fighting arena]
Player 6 brings exactly 0 [men] to [fighting arena]
Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.
...and so on until you hit the last human player:
Trigger 6: owned by player 6
Conditions:
Current player brings at least 1 [men] to [fighting arena]
Player 1 brings exactly 0 [men] to [fighting arena]
Player 2 brings exactly 0 [men] to [fighting arena]
Player 3 brings exactly 0 [men] to [fighting arena]
Player 4 brings exactly 0 [men] to [fighting arena]
Player 5 brings exactly 0 [men] to [fighting arena]
Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.
None.
An artist's depiction of an Extended Unit Death
Say players 1 - 6 are humans.
(A bunch of stuff)
Whoa. Would it not be easier/better to use:
Trigger owned by Force 1 (Or all human players)
Conditions:
Current player brings at least 1 [men] to [fighting arena]
Foes brings exactly 0 [men] to [fighting arena]
Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.
Say players 1 - 6 are humans.
(A bunch of stuff)
Whoa. Would it not be easier/better to use:
Trigger owned by Force 1 (Or all human players)
Conditions:
Current player brings at least 1 [men] to [fighting arena]
Foes brings exactly 0 [men] to [fighting arena]
Actions:
Preserve trigger
Remove all [men] for Current Player at [fighting arena]
other actions you may need such as adding score, money, etc. And some switch to start a new round.
Not enough information was given; I gave a bulky solution that works for all cases. There are many other possibilities that should be chosen on a case-by-case basis.
None.