Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: scmdraft doodad sprites
scmdraft doodad sprites
Oct 12 2007, 4:42 am
By: SteamBoy  

Oct 12 2007, 4:42 am SteamBoy Post #1



How come when I put doodad Sprites from Scmdraft then save it and open it in scxe they disappear?



None.

Oct 12 2007, 4:52 am blacklight28 Post #2



Is scx BW or Vanilla? I can't remember.



None.

Oct 12 2007, 4:57 am SteamBoy Post #3



scxe = starcraft x-tra editor



None.

Oct 12 2007, 6:12 am Roy Post #4

An artist's depiction of an Extended Unit Death

X-tra Editor doesn't support many sprites that SCMD2 and starforge support, and deletes them upon opening the map. Solution: Don't use X-tra Editor!

Switching map editors is generally bad for a multitude of reasons... For example, StarForge will make any sound file corrupt and delete itself, and also on rare occasions change properties of particular sprites. X-tra Editor doesn't support as much as SCMD2 and SF and deletes a few dozen types of units/sprites, usually without prompting or stating "There were x number of illegal units" as a fair warning. X-tra editor also frowns upon null terrain and non-isometric tiling. SCMD2... Hmm... I haven't found one in particular yet, but I might, someday.

scx is expansion :P scm is vanilla




Oct 14 2007, 10:48 pm Falkoner Post #5



Don't use X-tra with the other editors, it often has problems working with their terrain and their doodads, but if you don't want it to screw up doodads, just use SCM Draft, since SF will automatically place doodads with their sprites separate.



None.

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