Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: any way to keep computer tanks sieged???
any way to keep computer tanks sieged???
May 5 2009, 11:34 pm
By: jkavorski  

May 5 2009, 11:34 pm jkavorski Post #1



im trying to make it so you step in a location to make the siege tank next to you change to an enemy, and will start firing at you, but every time i test it, the tank goes back into tank mode. i disabled the siege mode upgrade for the player who recieves the tank. is there something i did wrong? or any other way to force a tank to stay sieged?



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May 5 2009, 11:49 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Disabling a technology in use by a computer is useless. They can and will unsiege and unburrow whenever they want because they're mean jerks. To my knowledge, the only way to keep a tank in siege mode is to manipulate the AI.

For example, tanks unsiege when the enemy units are inside of its range and the tank has no target. A solution for this would be to give the tank to an extended player, preferably p12 (neutral) to stop the AI from causing the tank to unsiege. If there's only a few tanks, this can be done by making appropriate sized locations on said tanks. The level of difficulty of this task greatly depends on the theme of your map.

There are cruder but easier methods as well. You can detect if there's a siege tank in tank mode, and then center a location on said tank, remove it and create a new tank in siege mode. This, of course, ruins any HP plans you may have for the tank.




May 5 2009, 11:49 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It's another one of Blizzard's wonderful unit AIs and is totally ruining my Desert Strike map.
Afaik you can't do anything against it apart from creating the tank there instead of giving/allying it (not safe, you'll have to try if it works for you) or, if that's possible in your case use Hero tanks. They will always stay sieged, even when attacked by melee.




May 6 2009, 1:24 am jkavorski Post #4



ill definately use hero tanks then. im trying to make a series of puzzles resembling the jailbreak maps and the tanks only come into play at one small part. thanks



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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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