Map Implosion?
Feb 2 2009, 6:32 am
By: Ei47  

Feb 2 2009, 6:32 am Ei47 Post #1



I was working on my arena map, and all triggers were running smoothley. Than recently i just tested it, and all my triggers just seemed to collapse.
For one spell, a scourge homes in on a target than when it hits it is supposed to make 5 wraiths. But instead, it made 2 scouts. So i deleted the spell, and redid the triggers. But when i tested it again, it made 2 scouts.
This has been happening to a lot of the spells for each character, and I can't find any reason for whats wrong with them. I've checked in the spells themselves, and i've checked to see if i accidently made a trigger that messed with the death counters, but I haven't seen anything at all. If anyone could tell me why my triggers started to spaz out it would be greatly apprecieated.
I've attached the map, but theres so many triggers it's probably not worth trying to check whats in them.

Attachments:
Super Smash Bros Arena.scx
Hits: 8 Size: 143.22kb

Post has been edited 1 time(s), last time on Feb 4 2009, 10:36 pm by Ei47.



None.

Feb 2 2009, 7:11 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

open up trigedit, search for the trigger that creates 2 scouts, find out why its conditions are being met, and fix the trigger. You can do this with any trigger.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 2 2009, 4:26 pm Vrael Post #3



There are never too many triggers to check what's going on for yourself. People have made maps with literally thousands....



None.

Feb 3 2009, 12:49 am Ei47 Post #4



Quote from rockz
open up trigedit, search for the trigger that creates 2 scouts, find out why its conditions are being met, and fix the trigger. You can do this with any trigger.

Thanks for the help, but I can't find a trigger that created 2 scouts in the action. Theres a spell that crates 1, 3, 16, etc but there isn't 2. Also, when the scouts are created, they don't last long enough to attack, but they stay around long enough to be seen before they explode. In all the spell triggers the scouts either are killed instantly, or last long enough to attack.
Another spell which collapsed was a simple one. It would create/kill 5 guardians for effect, than create 5 guardians for an attack. When i played recently, it only activated the create/kill phase, and skipped the second phase. I did not touch the triggers for this spell in over a month, so i'm completly clueless to why it suddenly stopped working.

And to Vrael, I HAVE looked through the triggers myself try to find something wrong, but I didn't see anything that would cause multiple spells to start changing, even though recently all of them were just working fine. I checked through any recently added triggers to see if they could be causing a problem, but there was nothing I found. So I went through the rest of the older triggers and i found nothing, so thats why I posted it here.



None.

Feb 3 2009, 1:02 am Roy Post #5

An artist's depiction of an Extended Unit Death

Just for some verification, do two scouts spawn, or two Artanis scouts? It looks like you only use the regular scout as a death counter. And are you sure they spawn? There's a lot of "move unit" triggers.

Maybe the "create 1 scout" trigger runs twice? :P




Feb 3 2009, 1:48 am Ei47 Post #6



It was 2 regular invicible scouts. It could be the 1 scout spawning trigger activating twice, but I don't think it is because the time the scouts stayed alive was inbetween "Explosion effect" and "attack". So unless something changed the death counters i was using I don't know what happened. And there weren't any scouts on the map to be moved when the trigger happened. Thanks for the input though.



None.

Feb 3 2009, 2:24 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

I made a wraith with olimar, and it made a scourge which ran in some direction and made 2 toms, then 2 more toms, then 2 mojos.

You have some shoddy triggering going on, and you're trying to do too much at once. nine spells for each player is just asking for trouble.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 3 2009, 2:58 am Ei47 Post #8



Quote from rockz
I made a wraith with olimar, and it made a scourge which ran in some direction and made 2 toms, then 2 more toms, then 2 mojos.

You have some shoddy triggering going on, and you're trying to do too much at once. nine spells for each player is just asking for trouble.

Olimars 500 is supposed to do that. The bug I was referring to was Samus's 500 which is supposed to spawn 5 wraiths, but for some reason it spawned 2 scouts.



None.

Feb 4 2009, 11:48 am Wormer Post #9



Ei47, be more carefull when makeing changes to the map. Always have at least previous copy of the map (I suggest you using some version control system, Tortoise SVN for example, for maintaining all previous copies of your maps). If everything was working then and not working now then look for a mistake in your changes. There is no magic!

What concerns the particular question. First of all it is not always creating 2 scouts, it is also creating 2 wraiths sometimes. Just have a look at triggers marked as SpellOlimar5-2, SpellOlimar5-3a and you'll understand everything! ;)

While I was looking through your triggers they appeared as not reliable to me (just personal opinion). You have little mistakes here and there (to my mind)... For example, you have some triggers for players 1-6 and others for 1-7. Have you noticed that after recasting Samus 500-spell you're creating dark archon at the last point when it was created before (probably this concerns to the bug I'm not quite sure)? Do you know what happens when you cast 500 Samus spell twice in a row? There were some unplaceable units ingame messages. Be more carefull!

Good luck with fixing all that!



Some.

Feb 4 2009, 5:59 pm Ashamed Post #10

Hear me Raor!!

what is happening is you are re-using a death count that is used to create a scout for a skill, What i would do is go back and delete all of your triggers that create/move scouts one at a time and test the map after each time to find out where its going wrong. Then look at the trigger and see what condition you are using. Maybe you switched the death counters. You gotta be carefully when making a map sometimes you start doing things too fast!!



None.

Feb 4 2009, 8:34 pm Wormer Post #11



Quote from Ashamed
what is happening is you are re-using a death count that is used to create a scout for a skill, What i would do is go back and delete all of your triggers that create/move scouts one at a time and test the map after each time to find out where its going wrong. Then look at the trigger and see what condition you are using. Maybe you switched the death counters. You gotta be carefully when making a map sometimes you start doing things too fast!!
Ashamed, I'm sorry, but do you read posts? I've already found the problem.

First you understand how 500 Samus spell working: triggers commented SpellSamus5-X.
After you have understood
Quote from Wormer
Just have a look at triggers marked as SpellOlimar5-2, SpellOlimar5-3a and you'll understand everything! ;)
The problem is that these Olimar's triggers are not guarded by hero condition.
By the way, other Olimar's triggers are looking very suspicious because some of them guarded not by an Olimar (Zeratul (Dark Templar)) but with a Pikman (Alexai Stukov (Ghost)).

As long as Terran Wraith DC is reused many times in other heroes spells this cause problems not only with Samus but with other heroes too.

Solved?



Some.

Feb 4 2009, 10:35 pm Ei47 Post #12



Man I failed at remembering to put that basic condition on olimars trigger. :bleh: Anyways I fixed the problem, so thanks to everyone who helped. Even though everything is working again, when Olimar's spells were clashsing with samus's, for some reason Samus's scourge would home and explode an P7's ob, even though there was a trigger that was - Always, Set p7 to ally/allied victory, Preserve trigger. It hasn't happened since I fixed Olimars spells but I'm still curios to why p7 was becoming unallied. Anyways, thanks to everyone who helped. Fixed.



None.

Feb 5 2009, 3:24 am rockz Post #13

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Ei47
Man I failed at remembering to put that basic condition on olimars trigger. :bleh: Anyways I fixed the problem, so thanks to everyone who helped. Even though everything is working again, when Olimar's spells were clashsing with samus's, for some reason Samus's scourge would home and explode an P7's ob, even though there was a trigger that was - Always, Set p7 to ally/allied victory, Preserve trigger. It hasn't happened since I fixed Olimars spells but I'm still curios to why p7 was becoming unallied. Anyways, thanks to everyone who helped. Fixed.
While it doesn't fix the problem, if you put that ally trigger at the end, and owned by player 8, it will always fire last, and thus, will always be active.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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