Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to stack zerglings without sprites
How to stack zerglings without sprites
Feb 12 2009, 12:36 am
By: USS Cane  

Feb 12 2009, 12:36 am USS Cane Post #1



I want 200 zerglings to be able to be walktroughable like using sprites, but without using sprites. I heard theres a possiblity of doing this using burrow but i dont want players to do it manualy but to have walktroughable lings ready from players when they play, so im asking how to achieve this using triggers. Thanks in advance.



None.

Feb 12 2009, 1:04 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Use disabled unit sprites and enable, then order them in game.
Check this map on how to do it.




Feb 12 2009, 3:25 am Roy Post #3

An artist's depiction of an Extended Unit Death

Quote from USS Cane
...I heard theres a possiblity of doing this using burrow but i dont want players to do it manualy...
The concept you heard of was patched in version 1.15.0. Just a side note.




Feb 12 2009, 2:47 pm Pyro682 Post #4



Quote
The concept you heard of was patched in version 1.15.0. Just a side note.


Actually.... If I remember correctly, there still IS a way to do it, but not with players, but by computers. Something having to do with one square surrounded by water...... and yes, the units can attack.



None.

Feb 12 2009, 3:08 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

make burrowed unit, move to square, order to move to that square; the hyds can't go anywhere and are thus stacked. Their collision box still remains, however and are not "stacked" in the typical sense.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 12 2009, 8:15 pm USS Cane Post #6



Thanks for help guys and thanks rockd, it worked, i stacked 200 lings by the method you gave me.



None.

Feb 12 2009, 8:18 pm Pigy_G Post #7



that might cause lag? no?

A better way is to preplace disabled hatcherys and have them create stacked zerglings at the start of the map, give to comp and move to a storage area until you need them..



None.

Feb 12 2009, 8:52 pm Heinermann Post #8

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Quote
A better way is to preplace disabled hatcherys and have them create stacked zerglings
That won't do anything.

USS Cane wants something else that nobody in this topic has provided.

The answer: No, there is no other way to do it.
You guys should really read the first post before posting useless links to wiki pages etc etc, when he specifically said he didn't want it.




Feb 12 2009, 10:10 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Heinermann
USS Cane wants something else that nobody in this topic has provided.

The answer: No, there is no other way to do it.
You guys should really read the first post before posting useless links to wiki pages etc etc, when he specifically said he didn't want it.
When he said without using sprites I assumed he meant that he doesn't just want to place pure sprites, but wants actual units that can move and attack.
Using disabled unit sprites does that.




Feb 12 2009, 11:10 pm Heinermann Post #10

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Oh, I thought he was referring to the disabled unit sprite method when he was talking about sprites. I may have been wrong after re-reading his post.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
Please log in to shout.


Members Online: Moose, Wing Zero