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Patch 1.16.0

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Creator: Falkoner
Time: Nov 24 2008, 11:16 pm

Post #61     O)FaRTy1billion Nov 29 2008, 5:55 pm

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Quote from [Vi3t-X]:]
Quote from DeVouReR
Whatever.... Blizzard should make an Editor patch, which adds many features to the editor
(detect movement, multi center location etc.)

I beleive these are coded inside the engine, and to add those features, you'd have to decompile StarCraft itself.
What? Blizzard does not have to decompile it as they have the source. How do you think they make the patches they do? Every patch edits the EXE, even if it only changes data files.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #62     BlueWolf Nov 29 2008, 10:37 pm

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This "or" at the begining of a sentence is getting really annoying... i have to retype something over and not start the sentence with or.

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Post #63     O)FaRTy1billion Nov 29 2008, 10:51 pm

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Form the habit of always putting a space before your sentences. :P

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Post #64     ClansAreForGays Dec 1 2008, 8:32 pm

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I just want to say I could never log into b.net with vista until this patch. It also fixed the distorted colors on the flash screen for me.

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Post #65     A_of-s_t Dec 4 2008, 2:26 am

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Quote from ClansAreForGays
I just want to say I could never log into b.net with vista until this patch. It also fixed the distorted colors on the flash screen for me.
You needed ToggleNX to use b.net.

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Post #66     [Vi3t-X]:] Dec 4 2008, 2:37 am

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Hello.
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Quote from O)FaRTy1billion[MM]
Form the habit of always putting a space before your sentences. :P
I'm used to placing double spaces after periods. Screw the starting with a space. :bleh:

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Post #67     SelfPossessed Dec 4 2008, 9:34 pm

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Apparently, the text saving feature in replays causes another bug.

Pause a game. Have a nice conversation of reasonable length (not sure if it's amount of time or text that causes the error). Resume. Save the replay of the game. Now try watching the replay. :-(

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Post #68     scwizard Dec 15 2008, 8:58 pm

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So blizzard is still patching...

I must admit I'm quite impressed by their persistence if nothing else.

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Post #69     Fisty Dec 16 2008, 1:03 am

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I wish that I could say the same for D2.

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Post #70     Generalpie Dec 18 2008, 11:19 pm

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i wish that the patches didnt change the offsets. :-_-:

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Post #71     scwizard Dec 20 2008, 3:53 am

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The new offsets can be calculated fairly easily manually.

It's just that we need a trigger editor with full EUD support. Such an editor could theoretically automatically adjust to accommodate a change in offsets.

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Post #72     MrrLL Dec 20 2008, 8:02 am

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P.S.: Floating SCVs is still possible :)

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Post #73     Devourer Dec 20 2008, 8:09 am

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Quote from [Vi3t-X]:]
Quote from [DeVouReR]:]
Whatever.... Blizzard should make an Editor patch, which adds many features to the editor
(detect movement, multi center location etc.)
I beleive these are coded inside the engine, and to add those features, you'd have to decompile StarCraft itself.

There already has been trigger-actions/condiitons added. Look in the patch.txt and scroll down
[yea I was bored so I've read the whole file >.<]

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Post #74     Falkoner Dec 21 2008, 2:35 pm

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P.S.: Floating SCVs is still possible :)

SCVs building from a distance while floating over impassable terrain is also possible :)

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #75     Devourer Dec 21 2008, 2:36 pm

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Quote from Falkoner
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P.S.: Floating SCVs is still possible :)

SCVs building from a distance while floating over impassable terrain is also possible :)
Woot?
how does that work? explain me please!

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Post #76     Mini Moose 2707 Dec 24 2008, 8:19 pm

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explain me please!
There is no explanation for you.

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