Ok so I'm trying to take terrain from 1 map, and paste it completely over another map. I tried using scmsplicer, but it doesn't write over the doodads. Then I just tried copying and pasting the whole damn thing, but the same thing happened. All the doodas are flattened to terrain and it still doesn't work. All I want to do is paste Temple Siege v1 terrain over Temple Siege v1.2! (And then call it temple siege v1.1)
You have to copy TILE (if you want it to work in editor) and MTXM (though an editor should rewrite this.) THG2 (sprites) and DD2 (doodads) should be cleared.
What editor are you using?
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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The terrain actually wasn't flattened like I thought it was... I'm ok now.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Uber@tion 2 can copy whole layers, I think it distinguishes between doodad and terrain layer.
This program is pretty useful for copying layers over.
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That really needs to happen. Temple Siege v1.2 has imbalanced terrain, where as temple siege v1.0 has functional terrain, but somewhat ugly. Swap the terrain, then try to remove blockiness. Maybe you should call it temple siege v1.3, rather than 1.1?
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I saw someone host a version 1.3 I don't know if you made it or someone stole your map.
None.
It's stolen. If you read the mission briefings it's still v1.2
And it's not my map, it's unholyunrine's.
Ok so I'm trying to take terrain from 1 map, and paste it completely over another map. I tried using scmsplicer, but it doesn't write over the doodads. Then I just tried copying and pasting the whole damn thing, but the same thing happened. All the doodas are flattened to terrain and it still doesn't work. All I want to do is paste Temple Siege v1 terrain over Temple Siege v1.2! (And then call it temple siege v1.1)
Just use SCMDraft2. Copy the terrain, then copy the Doodads. BTW, SCMDraft2 also attempts to repair Doodads from the Terrain layers.
Just stoling over stoling... its a pitty... well, if you are making it better and not taking credits, its cool. For me, idc about getting my maps stolen... nobody givesyou hundreads of dollars and nobody wuv's you caus of a map... right?
Please never post again.
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[quote=name:ClansAreForGays]Ok so I'm trying to take terrain from 1 map, and paste it completely over another map. I tried using scmsplicer, but it doesn't write over the doodads. Then I just tried copying and pasting the whole damn thing, but the same thing happened. All the doodas are flattened to terrain and it still doesn't work. All I want to do is paste Temple Siege v1 terrain over Temple Siege v1.2! (And then call it temple siege v1.1)
Just use SCMDraft2. Copy the terrain, then copy the Doodads. BTW, SCMDraft2 also attempts to repair Doodads from the Terrain layers.
What about the "Cut\Copy\Paste Brush" feature in ScmDraft2? I used it once before. You select the terrain while in this feature then right click and select "Copy"/"Ctrl + C". Next, simply either right click and select "Paste" or "Ctrl + V" to paste the terrain to the current brush for placement anywhere. This works great for copying terrain, units, doodads, and anything else. You can even copy multiple layers at once. EX: Units/Terrain/Doodads all at once.
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