Staredit Network Profile-Scene Falchion basic
Profile for Falchion
Options
Send me a Message
Find my Posts
Find my Topics

Last visitors
None.

Account Information
Joined: May 19 2008, 10:46 pm
Last Active: Sep 23 2009, 12:39 am
Status: Offline
Display Name: Falchion

Statistics
Activity: 65
Posts: 3
Posts Per Day: 0
Topics: 2
Minerals: 0

Contact Information
E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


Signature
None.
[07:18 pm]
Roy -- I forgot they have an end goal of 180 days.
[06:27 pm]
NudeRaider -- Roy
Roy shouted: Why not just "jackAndMooseDay = 3;"? Seems a bit silly to use a boolean array with an indefinite max size.
Maybe it's their way to mark their days like people used to cross out days on paper calendars
[06:20 pm]
jjf28 -- yep, though I care more about writing then reading :)
[06:20 pm]
Zoan -- oh, that makes sense. So if it reads a unit, and the unit makes it read somewhere else (via sprite pointer), and you can control where that "somewhere else" is, you can make sc read whatever you want it to.
[06:18 pm]
jjf28 -- can be fun to learn, but there's little practical value in knowing how sprite pointers work
[06:16 pm]
jjf28 -- if you change that entry, you'll make starcraft think the sprite's somewhere else
[06:16 pm]
jjf28 -- and there's an entry in every unit that says, or rather "points" (if you will) "my sprite's over there"
[06:15 pm]
jjf28 -- when starcraft needs to read or write to a sprite it looks at the unit in memory asking "where's you're sprite"
[06:15 pm]
jjf28 -- A unit and a sprite are located at different tables in memory
Please log in to shout.


Members Online: SHANE-009, O)FaRTy1billion[MM], Roy, Devourer, jjf28