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Joined: May 19 2008, 10:46 pm
Last Active: Sep 23 2009, 12:39 am
Status: Offline
Display Name: Falchion

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Activity: 65
Posts: 3
Posts Per Day: 0
Topics: 2
Minerals: 0

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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[12:03 am]
O)FaRTy1billion[MM] -- can't be a family man if you're not a handyman
[12:00 am]
O)FaRTy1billion[MM] -- gotta fix the sink now
[12:00 am]
O)FaRTy1billion[MM] -- I was just taking a break from cleaning and fixing things :P
[11:59 pm]
Excalibur -- Anyone come play SC pls? ;-;
[11:58 pm]
O)FaRTy1billion[MM] -- Clokr_
Clokr_ shouted: You could, but the fix would be harder as you would have to load the data with two different offsets into the array :P
I'm not sure what you mean
[11:57 pm]
Clokr_ -- compile this*
[11:57 pm]
Clokr_ -- Wait, let me compile with this and you can play with it
[11:57 pm]
Clokr_ -- You could, but the fix would be harder as you would have to load the data with two different offsets into the array :P
[11:56 pm]
O)FaRTy1billion[MM] -- also the unit entries that are restricted are in the middle of the IDs, sprites it was just -130*3 and done
[11:55 pm]
O)FaRTy1billion[MM] -- Clokr_
Clokr_ shouted: well, it was not necessary either to extend every units.dat field, but I think this way both decisions are consistent :P
it sort of was, because otherwise you wouldn't be able to have unit sounds or have new units be buildings
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Members Online: Roy, O)FaRTy1billion[MM], Excalibur, Dem0n, jjf28, Clokr_, Generalpie