Raging... learn the difference between: there, their, and they're.
I leave the Object ID/Len field blank, and leave it as 1. If you input the Memory Offset, you get player number, and Unit ID, then the byte offset. when you put it into the map, it will be:
Player 8 has suffered x deaths of unitID:13380
In starforge, that's just the number 13380, as long as you are using Number units, not Unit units (see my first post).
Now the byte offset tells you what "x" needs to be. You see how it's red on the second set of 0s? That means you multiply by 256, or use the following formula:
256 deaths of x = 1 hp of unit
If the byte offset were on the first one, the formula would be:
1 deaths of x = 1 hp of unit
(it will never be like that, though, for hp).
Each 0 represents 1 hex digit, so the first 0 is 16, the second is 256, the third is 4096, the fourth is 65336, and so on and so forth, multiplying by 16 for every 0.
I'm sure you can check a unit's mana, at least with artmoney. It may not be in the range that EUDs can handle, but it should be.
EUD actions are disabled, however, so you'll need to downgrade to use them.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"