Quote from Brontobyte
Now what I need help on is how to change "0059CC99" into hex for the memory offset in EUDtrig.
Quote from Brontobyte
I have a hex editor but I have no idea how to use it. (figures)
Quote from Brontobyte
Secondly, I don't know what you mean by change the Conditions.lst in my StarForge folder. I opened it in Notepad++ and their were different areas for the "death" conditions. This is what it says:
I don't want to mess/change the wrong one and mess it up so I will let someone else tell me.
Quote
Condition Deaths(Player Player, Comparison Comparison, Number Number, Unit Unit)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);
I don't want to mess/change the wrong one and mess it up so I will let someone else tell me.
Quote from Brontobyte
The other problem I have is when you state which variable to use based on the red 00's in EUDtrig. I don't know which ones I'm looking for.
Quote from Brontobyte
What do I put for a value in the field near Object/Len.? (1,2,4)
Quote from Brontobyte
What do I put for a value in the field near Unit ID? (signed,unsigned)
If you don't understand un/signed, here is a quick explanation:
We all know a byte is 8 bits, and has a value range of 0 (00000000b) to 255 (11111111b)... This would be unsigned because it has no +/- sign ever, always +.
Now for a signed value, it allows you to have negative numbers making the range -128 (10000000b) to +127 (01111111b).
One cool thing is that if you add the binary, signed and unsigned act exactly the same.
Quote from Brontobyte
Can you explain more on the byte offset values? (red 00's) Which combinations equal what.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!