Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUD Health Detection
EUD Health Detection
Mar 15 2008, 1:54 pm
By: Joshgt2  

Mar 27 2008, 8:45 pm O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

Quote from DT_Battlekruser
Are you sure? The last time LocalID filling order was discussed, it was concluded they filled in numerical order regardless of gaps first, recompiling a list of empty LocalIDs every time ID the last was filled.
That is how the powerup glitch works as far as I know. The hallucination dies and the next unit created fills its slot.

Also, now that I think more of it, I've used a memory editor to give units order#0 (death) and creating more units made it possible to edit the exact same value to kill something else.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Mar 27 2008, 10:21 pm DT_Battlekruser Post #22



Well then I guess the answer is yes :P

We had just concluded otherwise before, and it made sense as a way of assigning local IDs that was very low on processing. Time to change my explanations.




None.

Mar 27 2008, 11:37 pm O)FaRTy1billion[MM] Post #23

👻 👾 👽 💪

It fills whatever empty ones are. I forgot to specify 'something else' as the new unit being created.

Also I remembered another instance...
Once me and a friend found a glitch that allowed a player to select a unit that was destroyed. If the other player built something, the unit would appear selected for whoever had the 0/x unit selected. That would not happen if the addresses were not reused.

Post has been edited 1 time(s), last time on Mar 27 2008, 11:44 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 20 2008, 12:09 am Oo.DaMeiN.oO Post #24



I have a question..

I used the program ArtMoney, and I found values with the interger I inputed, but when I attempted to filter, -1. It could not find any, why is this? Thanks.



None.

Dec 20 2008, 2:08 am scwizard Post #25



Why would you attempt to filter -1? I don't see what that would accomplish other than saying "no values found."

I mean if you ask artmoney to grab all the memory locations with an integer of 2834 and then you remove all the results where the integer is not equal to -1 of course you're going to have nothing left.



None.

Dec 20 2008, 2:57 am rockz Post #26

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Oo.DaMeiN.oO
I have a question..

I used the program ArtMoney, and I found values with the interger I inputed, but when I attempted to filter, -1. It could not find any, why is this? Thanks.
Ressurecting old topics is kind of dumb, especially when you can just search "eud" and find tons of stuff.
http://whathuh05.googlepages.com/eud.html



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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