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Taking StarCraft Map Making to the Limit!
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I assume you are using waits for the bound, it won't stop until all the waits have run through. Use Death Counts if you want to get rid of it.
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Or you can alternate players who own the obstacle triggers
Example: Player 7 owns "level 1" triggers, Player 8 owns "level 2" triggers, Player 7 owns "level 3" triggers, Player 8 owns "level 4" triggers, and so on. It's easier if you don't want to divide your levels and use death counts (Although death counters > waits). No way! It's Penguin! Come on, I thought you knew how to make switches work! You were a higher rank than me back in wLTb... ![]() ![]() ![]() ![]() ![]() ![]() Maps made by Roy
New Map Types: Dash 2, Dash 3, Dash 4, Dash 5 Dash 6, Dash 8 (New), Cannonball 2 (New) Bounds: WoW Bound, WoW Bound 2, NuBs Bound, When Anothing Bound, The Sims Bound |
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Taking StarCraft Map Making to the Limit!
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Well, a method that I think works best, is a mix of death counts and waits, you split it into sections, but rather than using the death count for the timing, you use it for what step is running, so you run that step, Wait X, Add 1 to Death Count, then if that death count is X, run step X, it allows you to stop the bound immediately.
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