D: Why isn't player 6 attacking the burrowed zerglings I'm using as vHP?
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Post has been edited 2 time(s), last time on Jun 20 2012, 1:41 am by BiOAtK.
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An artist's depiction of an Extended Unit Death
Oh, it's going to make me sign up to download the file, eh? Well, I'm lazy, so here's some guesses:
1) Player 6 is not explicitly unallied to the player that owns the Zerglings. Use a trigger to initially set the alliance status.
2) Player 6 does not have vision to the player that owns the Zerglings.
3) The Zerglings are invincible.
4) Player 6 has higher-priority vulnerable targets other than the Zerglings.
5) There are no Zerglings, or they are owned by the wrong player.
6) There are no attacking units owned by Player 6, or the attacking units are owned by the wrong player.
It'd be nice if I could just download your map without registering for anything (use a different file sharing provider like MediaFire or attach the map on here, perhaps?). If you cross out all those possibilities I listed, I'll have to look at the map to see what the issue is.
Here's the map in case people don't want to sign up to look at it.
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I just fixed the attachment and I tried a few corrections.
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Sorry but your triggers are all over the place dude.
1. Your triggers run non stop for almost every trigger you have... This will cause your game to lag.
2. Not important, but you should combine your display texts into 1.
3. Some of your ally status trigger contradict themselves.
4. How the hell do you expect player 6 to see burrowed units without some sort of detection or vision?
We'll just start with that
Post has been edited 1 time(s), last time on Jun 20 2012, 4:14 am by staxx.
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I'm trying to fix a map I made back in 2009, so I was unwise with triggering. Thanks for the help
I'll get to redoing the triggers.
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