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Question pertaining to reading maps, help

Creator: Veta
Time: Jun 18 2011, 9:06 pm

Post #1     Veta Jun 18 2011, 9:06 pm

2003's Best Folk Mapmaker
Rank: Member
I'm currently working on a map for starcraft 2 and I've been drawing inspiration/reverse engineering another map to learn how to do this. I've come into a roadblock though, the map I was given is an unprotected version of a map on the battle.net servers and while it runs fine I cannot read or see any of the triggers the original other used to make the game run. I can access the script but I can't go into the trigger module and see the actual triggers.

My question is, is there a way to convert a script back into triggers (so I can learn from that as opposed to galaxy code) or is there a way I can restore the triggers via modification of the map with an MPQ reader.


Post #2     Roy Jun 18 2011, 9:53 pm

An artist's depiction of an Extended Unit Death
Rank: Veteran
I don't think you can restore the galaxy code to the triggers as seen in the GUI without having a copy of the original map. If you can contact the map author, he may be willing to share the map.

Of course, if you know exactly what you want to do, the trigger editor is rather straightforward. If you can't figure out how to do something in the trigger editor, you can post in this section for help: SC Triggers


Post #3     Veta Jun 18 2011, 10:09 pm

2003's Best Folk Mapmaker
Rank: Member
Thanks Roy, it's just a shame because reverse engineering maps was always the easiest way to learn for me. Once I get around to it you can probably expect me making a post or two there.

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[09:55 pm]
Roy -- Better yet, just use your smartphone as your music player.
[09:54 pm]
Roy -- I don't do command line stuff unless I'm using Git Bash.
[09:51 pm]
NudeRaider -- payne why deal with apple when you can have a carefree mp3 player for like $20?
[09:50 pm]
NudeRaider -- i guess c is still fine for learning the basics. of course you could start with something useful first, but hopes probably are guys will be less sloppy when they are forced through c first :P
[09:48 pm]
NudeRaider -- Though it doesn't matter since it's offtopic anyway ;)
[09:47 pm]
NudeRaider -- good thing I read your shout only after I pressed submit :P
[09:35 pm]
payne -- NR, I edited my post while you were writing a reply, btw.
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