I was thinking of a psychological game which is like quantum manifestation but less complicated, but a freedom of killers game with clue interpretation of mafia any ideas are greatly appreciated... unfortunatly i only have 150 pms space so it can't be anything pm intensive and if it then i have to record it on a note pad
None.
Too many forum games... Lol.
Mine isn't complicated. Read David's post to understand it.
None.
What about a TKG game where you define ALL of your condition and actions at the start, and the game plays out from start to finish from there?
None.
Quote from name:Tuxedo-Templar
What about a TKG game where you define ALL of your condition and actions at the start, and the game plays out from start to finish from there?
People would just loop their actions, most likely sending the game into a self-repeating state.
None.
Well it would need other rules, like a time limit or plot twists or something. But you gotta admit it would be fucking awesome!
None.
An artist's depiction of an Extended Unit Death
Any game that involves murder and mystery works well. Games based on behavior and strategy, and not necessarily time-pressed.
Agree'd with the above so i guess i have to write all the stuff in the notepad to save pm space
None.
Didn't someone make a forum game a while back that was sort of like diplomacy. Where they'd get income every once in a while and had to spend it on units and the OP posted a map which I assumed the movement worked like in Warhammer and such. Try that except make it into phantom (the map).
None.
I plan to make a "the thing type game" but if you will please don't close this thread as it will help me in later endeavors
None.