Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Player 9-11 Units Do Attack
Player 9-11 Units Do Attack
Jun 6 2010, 12:58 pm
By: Warlord_Master  

Jun 6 2010, 12:58 pm Warlord_Master Post #1



Player 9 10 and 11 can attack in my map. They can attack only once With a Dark Templar, You have to move away Towards the fire trap and then away for them to attack again. Accidentally Discovered and I Don't see a practical use but maybe it can lead to other discoveries. Either way here's map peace
forgot to post in ums theory

Attachments:
Player 9-11 Attack.scx
Hits: 3 Size: 38.02kb



None.

Jun 6 2010, 2:58 pm Aristocrat Post #2



I discovered this a while ago and their attacks are triggered when they are given vision. Their units are always aggressive but do not normally attack since they have no vision with themselves. However, if you attack them or perform an action which gives them temporary vision from a source other than a unit belonging to them, then they will attack as long as a unit is in range of that patch of vision.

Works with almost every unit I am aware of.



None.

Jun 6 2010, 4:53 pm TiKels Post #3



I was thinking, maybe there is a way, and don't flame me because I don't know sc code very well, but maybe there is a way to eud action "Turn Vision On" main screen turn on for p9 for p9 ... I mean if it can be done via trigger for other players... I'm sure you could rough a eud out that does the same thing right? You'd just have to find the specific command and change the player values? Or am I totally wrong and have no idea what I am talking about?

If nobody responds to this because nobody is opening this topic, I'm just gonna make a new topic.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 6 2010, 7:20 pm Symmetry Post #4

Dungeon Master

Quote from TiKels
I was thinking, maybe there is a way, and don't flame me because I don't know sc code very well, but maybe there is a way to eud action "Turn Vision On" main screen turn on for p9 for p9 ... I mean if it can be done via trigger for other players... I'm sure you could rough a eud out that does the same thing right? You'd just have to find the specific command and change the player values? Or am I totally wrong and have no idea what I am talking about?

I've tried this before using modified aiscript.bin, and it didn't work. So I don't know how'd you approach that.



:voy: :jaff: :voy: :jaff:

Jun 6 2010, 7:42 pm Biophysicist Post #5



Same here. As far as I can tell, the code for vision doesn't even run for them.



None.

Jun 6 2010, 7:58 pm Jack Post #6

>be faceless void >mfw I have no face

There's other ways to make them attack, eg have a burrowed unit fro
P1-8, have a p9-11 unit next to it. Unburrow, attack the p9 unit, and it will attack once. Surrounding with several p9-11 units will often end up with one attacking repeatedly, but it stops when your burrowed unit moves out of range. Attacking p9-11 units makes them follow you, too.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 6 2010, 11:28 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Quote from TiKels
I was thinking, maybe there is a way, and don't flame me because I don't know sc code very well, but maybe there is a way to eud action "Turn Vision On" main screen turn on for p9 for p9 ... I mean if it can be done via trigger for other players... I'm sure you could rough a eud out that does the same thing right? You'd just have to find the specific command and change the player values? Or am I totally wrong and have no idea what I am talking about?

If nobody responds to this because nobody is opening this topic, I'm just gonna make a new topic.

(Burrowed units are P9-12, too.)
It has been explained that players 9-12 do not calculate unit vision except when a unit attacks them (if you are unfamiliar with this, a unit briefly gains a small area vision on an attacking unit when the unit is hidden by fog.) That's why P9-11 will retaliate when attacked.



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