TinyMap2
Post #41
rockz
Feb 28 2010, 3:34 am
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お や す み
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fyi if that's the only problem, you should be able to fix it yourself. I suppose you'll lose most of the compression though.
![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #43
rockz
Feb 28 2010, 7:46 am
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お や す み
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because you don't have to open the map in any editor, you just have to edit the UNIx section. I think it will decompact the archive, however, and I don't know how one recompacts it any more than simply putting it in winmpq.
![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #44
O)FaRTy1billion
Feb 28 2010, 9:49 pm
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.rapsdleF
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I've identified some of the reported problems...
Clears unit armor - It is supposed to clear the armor if the unit is always invincible (like minerals, beacons, etc.), except I accidentally made it clear if the unit ISN'T invincible. ;o Resets subunit (tank/gol) damage - It resets weapon damage, but because the turrets have the weapon, the tanks don't. Most people don't edit the damage via the turret, so it thinks it is unused. Changes sprite players - ;o Another error on my part ... I blindly just clear the player for sprites. As a quick-fix I'll make it so it just nulls doodad sprites. Can those who had these problems confirm they are now in working order? This post was edited 1 time, last edit by FaRTy1billion: Feb 28 2010, 10:01 pm. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #45
Lanthanide
Feb 28 2010, 10:27 pm
Post #46
O)FaRTy1billion
Feb 28 2010, 11:13 pm
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.rapsdleF
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One will always override the other... In the map they are stored in the same place, so it can't have two values.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #48
rockz
Mar 1 2010, 3:44 am
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お や す み
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Tanks and goliaths don't have an attack. Their weapon is 130 (none).
![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #49
Roy
Mar 7 2010, 9:36 pm
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An artist's depiction of an Extended Unit Death
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Just something that popped into my head, but any condition stating "at least 0" (accumulate, bring, command, countdown timer,
Edit: EUDs can use negative values, and although I doubt you would use "at least 0" in an instance of one, it's a possibility. ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
Post #50
O)FaRTy1billion
Mar 7 2010, 9:40 pm
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.rapsdleF
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I don't think I do, but it's listed in the things to do.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #51
rockz
Mar 7 2010, 10:22 pm
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お や す み
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-1 is at least 0 when starcraft reads it. Also, ANY number can use negatives, so long as it's 4 bytes.
![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #53 LegacyWeapon Mar 8 2010, 1:08 pm
Post #54
Heinermann
Mar 8 2010, 7:16 pm
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BWAPI Project Owner
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I'm pretty sure he did, I suggested the same. We also encountered a trigger behaviour that nobody has ever heard of before: Conditions and actions are read until a NULL condition/action byte is found. Conditions/actions after the NULL one are ignored. There's currently no tool that follows this behaviour properly.
The behaviour was encountered when we tried sandwiching conditions/actions together (conditions moved to the end of the array and actions remain at the beginning, or vise-versa), to increase the size of the NULL-space between each trigger. |
Post #55 LegacyWeapon Mar 9 2010, 7:30 pm
Post #56
O)FaRTy1billion
Mar 9 2010, 11:32 pm
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.rapsdleF
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TinyMap2 nulls a lot of things I wouldn't have even thought of if DK hadn't been helping.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #60
O)FaRTy1billion
Mar 11 2010, 1:18 am
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.rapsdleF
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Could you tell me the values of Global Start Level, Global Max Level, the Default checkbox of the applicable player, and the player Start/Max levels?
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
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