Try that. I tested on a map with one trigger block of a similar structure (Always/Never, Kill all any unit). First build (what I released) it killed all the units, this build it did not.
I changed a few things, too, so hopefully I didn't create 9001 new errors.
Also I completely forgot to set default WAV compression to highest. In the next build it will be set that way.
Post has been edited 2 time(s), last time on Feb 23 2010, 10:01 pm by FaRTy1billion.
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are "always" conditions edited so that there is no condition?
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Yes. Before it removed 'Never' conditions because it will also not write a Never condition, I just had buggy code that failed to determine if 'Never' was in the block if there was other active conditions.
Post has been edited 2 time(s), last time on Feb 24 2010, 12:13 am by FaRTy1billion.
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This wouldn't compress my Bunker Wars: Choices. It just crashes.
None.
Link to map plz? I can't fix it if I can't see what is wrong.
If your map is protected that may cause complications (I tried to support basic protections...)
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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The map with 16000000 bytes is Ahli's Diablo
Link:
http://www.staredit.net/?download=1845
None.
Is there a way to compress your map with this nice program and after that protect it with whatever you want?
I really need to know.
None.
Try ... The protection will either make it less compressed or just break the map (or itself).
Try unprotecting these maps and see if it is worth it, though.
The higher the compression, the higher the protection.
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tinymap's side effect is a heavy protection, due only to the fact that no editor can open it, nor can the current unprotectors rebuild the compression to a usable level. I don't think there's much point in protecting the map with something other than tinymap.
It would be nice if there were a way to NOT add the protection, but I think Uberation does a good job at compression without protection.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
tinymap's side effect is a heavy protection, due only to the fact that no editor can open it, nor can the current unprotectors rebuild the compression to a usable level. I don't think there's much point in protecting the map with something other than tinymap.
Sorry.
And I didn't even delete everything that SC doesn't read ...I don't know what makes the protection so heavy ... I just remove unused data.. to an excessive degree perhaps. ;o
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
DotX and SCW are working fine with the new version now.
I don't know what makes the protection so heavy ... I just remove unused data.. to an excessive degree perhaps. ;o
Probably because when programs parse the map, information is missing or in a shortened form, so the parser gets stuck.
This is great, I tried to unprotect a map compressed with this, and it broke!
we need to research more about this so maybe it can be the best compress/protect tool EVER
The map unprotector (any) says "map unprotected succesfully", but when you try to open it with SCMDraft, the "map description" field appears as an error (message before "Unable to open.."), so you can put "Noobs, don't try to unprotect this" LOL so they get pwn'd and can never open it... amazing.
Post has been edited 1 time(s), last time on Feb 25 2010, 5:00 pm by Lethoth.
None.
SDE, BWAPI owner, hacker.
Protection is not important here.
If you really wanted to make it smaller you'd have to play with the MPQ compression (raw MPQ format).
My goal wasn't protection. That just kinda happened somewhere.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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SDE, BWAPI owner, hacker.
Didn't realize farty didn't do string overlapping/merging and WAV string removal yet. ;o
Farty is currently working on the large map crash.
You can know that these compressions aren't at its best yet.
So, after changing nothing at all but random messageboxes to show variables, I did manage to get it to work (and shave off 6 MB
) ... I'll have to test more to make it more stable before I can make a new release. ;o
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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An artist's depiction of an Extended Unit Death
It would be nice to add a feature for which WAV files you want to compress. It's a tad annoying to see one wav compressed to 60% and then another compressed to 130%.
I think TinyMap2 compresses shorter WAV files very well, but has a problem with an already properly compressed WAV file of maybe 12 seconds or longer.I am very impressed by the program, though. Every old map I've tested with it came out to be at least 90kb or so smaller, versus TinyMap1 which hated my wav compression and decided I deserved 260% compression results. Good work, Farty.
Edit: Now wait a second... Upon trying the same file again, the WAV that was 130% now compressed to 99%. Since I cannot reproduce the result formerly mentioned, I retract my statement.
Post has been edited 2 time(s), last time on Feb 27 2010, 8:16 pm by Roy.
Tinymap 2 seems to reset armor to 0, not ups just the base armor....Gols and tanks do 0 damage but not vultures for some reason also it changes flag sprites to player 1 no matter what color\player you place them for. Other than that tinymap2 is great
Post has been edited 1 time(s), last time on Feb 28 2010, 2:09 am by bobo.
None.
It would be nice to add a feature for which WAV files you want to compress. It's a tad annoying to see one wav compressed to 60% and then another compressed to 130%.
Hit the "Advanced Options >>" button.
Tinymap 2 seems to reset armor to 0, not ups just the base armor....Gols and tanks do 0 damage but not vultures for some reason also it changes flag sprites to player 1 no matter what color\player you place them for. Other than that tinymap2 is great
I'll have to take a look at it.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
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Looks like someone's beat me.
It's setting the goliath & hero damage to 0/0, and same for the tank & tank hero. Kinda ruining the beta test of my map on public (since I want it protected)
None.