TinyMap2
Post #21
O)FaRTy1billion
Feb 23 2010, 9:54 pm
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.rapsdleF
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Try that. I tested on a map with one trigger block of a similar structure (Always/Never, Kill all any unit). First build (what I released) it killed all the units, this build it did not.
I changed a few things, too, so hopefully I didn't create 9001 new errors. Also I completely forgot to set default WAV compression to highest. In the next build it will be set that way. This post was edited 2 times, last edit by FaRTy1billion: Feb 23 2010, 10:01 pm. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #23
O)FaRTy1billion
Feb 24 2010, 12:07 am
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.rapsdleF
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Yes. Before it removed 'Never' conditions because it will also not write a Never condition, I just had buggy code that failed to determine if 'Never' was in the block if there was other active conditions.
This post was edited 2 times, last edit by FaRTy1billion: Feb 24 2010, 12:13 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #25
O)FaRTy1billion
Feb 24 2010, 4:19 am
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.rapsdleF
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Link to map plz? I can't fix it if I can't see what is wrong.
If your map is protected that may cause complications (I tried to support basic protections...) ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #26
UnholyUrine
Feb 24 2010, 4:35 am
Post #28
O)FaRTy1billion
Feb 24 2010, 4:51 am
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.rapsdleF
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Try ... The protection will either make it less compressed or just break the map (or itself).
Try unprotecting these maps and see if it is worth it, though. The higher the compression, the higher the protection. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #29
rockz
Feb 24 2010, 6:38 am
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お や す み
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tinymap's side effect is a heavy protection, due only to the fact that no editor can open it, nor can the current unprotectors rebuild the compression to a usable level. I don't think there's much point in protecting the map with something other than tinymap.
It would be nice if there were a way to NOT add the protection, but I think Uberation does a good job at compression without protection. ![]() ![]() ![]() ![]() ![]() ![]() This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #30
O)FaRTy1billion
Feb 24 2010, 7:21 am
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.rapsdleF
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Sorry.
And I didn't even delete everything that SC doesn't read ...I don't know what makes the protection so heavy ... I just remove unused data.. to an excessive degree perhaps. ;o ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #31
NudeRaider
Feb 24 2010, 8:32 am
Post #32 Mp)Lethoth Feb 25 2010, 4:55 pm
Post #33
Heinermann
Feb 25 2010, 7:17 pm
Post #34
O)FaRTy1billion
Feb 25 2010, 7:58 pm
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.rapsdleF
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My goal wasn't protection. That just kinda happened somewhere.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #35
Heinermann
Feb 25 2010, 8:45 pm
Post #36
O)FaRTy1billion
Feb 25 2010, 8:52 pm
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.rapsdleF
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So, after changing nothing at all but random messageboxes to show variables, I did manage to get it to work (and shave off 6 MB
) ... I'll have to test more to make it more stable before I can make a new release. ;o ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #37
Roy
Feb 27 2010, 8:06 pm
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An artist's depiction of an Extended Unit Death
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It would be nice to add a feature for which WAV files you want to compress. It's a tad annoying to see one wav compressed to 60% and then another compressed to 130%.
I am very impressed by the program, though. Every old map I've tested with it came out to be at least 90kb or so smaller, versus TinyMap1 which hated my wav compression and decided I deserved 260% compression results. Good work, Farty. Edit: Now wait a second... Upon trying the same file again, the WAV that was 130% now compressed to 99%. Since I cannot reproduce the result formerly mentioned, I retract my statement. This post was edited 2 times, last edit by Roy: Feb 27 2010, 8:16 pm. ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
Post #38 bobo Feb 28 2010, 2:01 am
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Tinymap 2 seems to reset armor to 0, not ups just the base armor....Gols and tanks do 0 damage but not vultures for some reason also it changes flag sprites to player 1 no matter what color\player you place them for. Other than that tinymap2 is great
This post was edited 1 time, last edit by bobo: Feb 28 2010, 2:09 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #39
O)FaRTy1billion
Feb 28 2010, 2:45 am
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.rapsdleF
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Hit the "Advanced Options >>" button.
I'll have to take a look at it. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #40
Lanthanide
Feb 28 2010, 3:05 am
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Looks like someone's beat me.
It's setting the goliath & hero damage to 0/0, and same for the tank & tank hero. Kinda ruining the beta test of my map on public (since I want it protected) ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
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times!

.. as you Pee
we need to research more about this so maybe it can be the best compress/protect tool EVER
) ... I'll have to test more to make it more stable before I can make a new release. ;o 
I'll have to take a look at it. ![[close]](/images/up.gif)